forked from External/mage
Fix handling of damage to permanents (WIP) (#7592)
* initial refactor of damage events * cleaned up some instances of classes that need to be removed * removed old damage event classes * removed outdated imports * temporarily refactor Everlasting Torment (this will need to be changed more) * updated damage handling to use new changes * some reworking of lethal/excess damage plus a test * updated damage marking to handle planeswalkers * updated implementation of Phyrexian Unlife * updated implementation of Everlasting Torment * added some more excess damage tests * small change to wither check
This commit is contained in:
parent
39f6b69391
commit
5390963d38
201 changed files with 1132 additions and 1187 deletions
|
|
@ -35,22 +35,23 @@ public class DestroyPlaneswalkerWhenDamagedTriggeredAbility extends TriggeredAbi
|
|||
|
||||
@Override
|
||||
public boolean checkEventType(GameEvent event, Game game) {
|
||||
return event.getType() == GameEvent.EventType.DAMAGED_PLANESWALKER;
|
||||
return event.getType() == GameEvent.EventType.DAMAGED_PERMANENT;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkTrigger(GameEvent event, Game game) {
|
||||
Permanent permanent = getSourcePermanentIfItStillExists(game);
|
||||
if (permanent != null) {
|
||||
boolean applies = filter != null ?
|
||||
filter.match(permanent, game) : event.getSourceId().equals(getSourceId());
|
||||
if (applies) {
|
||||
Effect effect = new DestroyTargetEffect();
|
||||
effect.setTargetPointer(new FixedTarget(event.getTargetId(), game));
|
||||
this.getEffects().clear();
|
||||
this.addEffect(effect);
|
||||
return true;
|
||||
}
|
||||
if (permanent == null) {
|
||||
return false;
|
||||
}
|
||||
boolean applies = filter != null ?
|
||||
permanent.isPlaneswalker() && filter.match(permanent, game) : event.getSourceId().equals(getSourceId());
|
||||
if (applies) {
|
||||
Effect effect = new DestroyTargetEffect();
|
||||
effect.setTargetPointer(new FixedTarget(event.getTargetId(), game));
|
||||
this.getEffects().clear();
|
||||
this.addEffect(effect);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue