forked from External/mage
Fix handling of damage to permanents (WIP) (#7592)
* initial refactor of damage events * cleaned up some instances of classes that need to be removed * removed old damage event classes * removed outdated imports * temporarily refactor Everlasting Torment (this will need to be changed more) * updated damage handling to use new changes * some reworking of lethal/excess damage plus a test * updated damage marking to handle planeswalkers * updated implementation of Phyrexian Unlife * updated implementation of Everlasting Torment * added some more excess damage tests * small change to wither check
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39f6b69391
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201 changed files with 1132 additions and 1187 deletions
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@ -5,7 +5,7 @@ import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.DamagedCreatureEvent;
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import mage.game.events.DamagedEvent;
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import mage.game.events.GameEvent;
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/**
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@ -46,12 +46,12 @@ public class DealtDamageToSourceTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGED_CREATURE || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_POST;
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return event.getType() == GameEvent.EventType.DAMAGED_PERMANENT || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_POST;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.DAMAGED_CREATURE && event.getTargetId().equals(getSourceId())) {
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if (event.getType() == GameEvent.EventType.DAMAGED_PERMANENT && event.getTargetId().equals(getSourceId())) {
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if (useValue) {
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// TODO: this ability should only trigger once for multiple creatures dealing combat damage.
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// If the damaged creature uses the amount (e.g. Boros Reckoner), this will still trigger separately instead of all at once
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@ -60,7 +60,7 @@ public class DealtDamageToSourceTriggeredAbility extends TriggeredAbilityImpl {
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}
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return true;
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} else {
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if (((DamagedCreatureEvent) event).isCombatDamage()) {
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if (((DamagedEvent) event).isCombatDamage()) {
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if (!usedForCombatDamageStep) {
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usedForCombatDamageStep = true;
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return true;
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