Fix handling of damage to permanents (WIP) (#7592)

* initial refactor of damage events

* cleaned up some instances of classes that need to be removed

* removed old damage event classes

* removed outdated imports

* temporarily refactor Everlasting Torment (this will need to be changed more)

* updated damage handling to use new changes

* some reworking of lethal/excess damage plus a test

* updated damage marking to handle planeswalkers

* updated implementation of Phyrexian Unlife

* updated implementation of Everlasting Torment

* added some more excess damage tests

* small change to wither check
This commit is contained in:
Evan Kranzler 2021-02-22 17:11:24 -05:00 committed by GitHub
parent 39f6b69391
commit 5390963d38
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GPG key ID: 4AEE18F83AFDEB23
201 changed files with 1132 additions and 1187 deletions

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@ -33,9 +33,8 @@ public class DealsDamageGainLifeSourceTriggeredAbility extends TriggeredAbilityI
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_CREATURE
|| event.getType() == GameEvent.EventType.DAMAGED_PLAYER
|| event.getType() == GameEvent.EventType.DAMAGED_PLANESWALKER;
return event.getType() == GameEvent.EventType.DAMAGED_PERMANENT
|| event.getType() == GameEvent.EventType.DAMAGED_PLAYER;
}
@Override