Fix handling of damage to permanents (WIP) (#7592)

* initial refactor of damage events

* cleaned up some instances of classes that need to be removed

* removed old damage event classes

* removed outdated imports

* temporarily refactor Everlasting Torment (this will need to be changed more)

* updated damage handling to use new changes

* some reworking of lethal/excess damage plus a test

* updated damage marking to handle planeswalkers

* updated implementation of Phyrexian Unlife

* updated implementation of Everlasting Torment

* added some more excess damage tests

* small change to wither check
This commit is contained in:
Evan Kranzler 2021-02-22 17:11:24 -05:00 committed by GitHub
parent 39f6b69391
commit 5390963d38
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GPG key ID: 4AEE18F83AFDEB23
201 changed files with 1132 additions and 1187 deletions

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@ -6,7 +6,7 @@ import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamagedEvent;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
@ -60,28 +60,34 @@ public class DealsCombatDamageToAPlayerTriggeredAbility extends TriggeredAbility
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_PLAYER
|| (orPlaneswalker && event.getType() == GameEvent.EventType.DAMAGED_PLANESWALKER);
|| event.getType() == GameEvent.EventType.DAMAGED_PERMANENT;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getSourceId().equals(getSourceId())
&& ((DamagedEvent) event).isCombatDamage()) {
if (onlyOpponents && event.getType() == GameEvent.EventType.DAMAGED_PLAYER) {
Player controller = game.getPlayer(getControllerId());
if (controller == null || !controller.hasOpponent(event.getPlayerId(), game)) {
if (!event.getSourceId().equals(getSourceId())
|| !((DamagedEvent) event).isCombatDamage()) {
return false;
}
switch (event.getType()) {
case DAMAGED_PLAYER:
if (onlyOpponents && !game.getOpponents(getControllerId()).contains(event.getTargetId())) {
return false;
}
}
if (setTargetPointer) {
for (Effect effect : this.getAllEffects()) {
effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
effect.setValue("damage", event.getAmount());
break;
case DAMAGED_PERMANENT:
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent == null
|| !permanent.isPlaneswalker()
|| !orPlaneswalker) {
return false;
}
}
return true;
}
return false;
if (setTargetPointer) {
getAllEffects().setTargetPointer(new FixedTarget(event.getPlayerId()));
getAllEffects().setValue("damage", event.getAmount());
}
return true;
}
@Override