implement [PIP] Screeching Scorchbeast

This commit is contained in:
Susucre 2024-05-01 20:56:07 +02:00
parent 7c3bbed8f3
commit 53898eeb8b
4 changed files with 194 additions and 0 deletions

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@ -0,0 +1,62 @@
package mage.cards.s;
import mage.MageInt;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.common.OneOrMoreMilledTriggeredAbility;
import mage.abilities.dynamicvalue.common.SavedMilledValue;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.counter.AddCountersPlayersEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.MenaceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.TargetController;
import mage.counters.CounterType;
import mage.filter.StaticFilters;
import mage.game.permanent.token.ZombieMutantToken;
import java.util.UUID;
/**
* @author Susucr
*/
public final class ScreechingScorchbeast extends CardImpl {
public ScreechingScorchbeast(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{B}{B}");
this.subtype.add(SubType.BAT);
this.subtype.add(SubType.MUTANT);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Menace
this.addAbility(new MenaceAbility());
// Whenever Screeching Scorchbeast attacks, each player gets two rad counters.
this.addAbility(new AttacksTriggeredAbility(
new AddCountersPlayersEffect(CounterType.RAD.createInstance(2), TargetController.EACH_PLAYER)
));
// Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
this.addAbility(new OneOrMoreMilledTriggeredAbility(
StaticFilters.FILTER_CARDS_NON_LAND,
new CreateTokenEffect(new ZombieMutantToken(), SavedMilledValue.MANY),
true
).setDoOnlyOnceEachTurn(true));
}
private ScreechingScorchbeast(final ScreechingScorchbeast card) {
super(card);
}
@Override
public ScreechingScorchbeast copy() {
return new ScreechingScorchbeast(this);
}
}

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@ -269,6 +269,7 @@ public final class Fallout extends ExpansionSet {
cards.add(new SetCardInfo("Ruthless Radrat", 48, Rarity.UNCOMMON, mage.cards.r.RuthlessRadrat.class));
cards.add(new SetCardInfo("Scattered Groves", 286, Rarity.RARE, mage.cards.s.ScatteredGroves.class));
cards.add(new SetCardInfo("Scavenger Grounds", 287, Rarity.RARE, mage.cards.s.ScavengerGrounds.class));
cards.add(new SetCardInfo("Screeching Scorchbeast", 49, Rarity.RARE, mage.cards.s.ScreechingScorchbeast.class));
cards.add(new SetCardInfo("Secure the Wastes", 171, Rarity.RARE, mage.cards.s.SecureTheWastes.class));
cards.add(new SetCardInfo("Securitron Squadron", 23, Rarity.RARE, mage.cards.s.SecuritronSquadron.class));
cards.add(new SetCardInfo("Sentry Bot", 24, Rarity.RARE, mage.cards.s.SentryBot.class, NON_FULL_USE_VARIOUS));

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package org.mage.test.cards.single.pip;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author Susucr
*/
public class ScreechingScorchbeastTest extends CardTestPlayerBase {
/**
* {@link mage.cards.s.ScreechingScorchbeast Screeching Scorchbeast} {4}{B}{B}
* Creature Bat Mutant
* Flying, menace
* Whenever Screeching Scorchbeast attacks, each player gets two rad counters.
* Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
* 5/5
*/
private static final String beast = "Screeching Scorchbeast";
@Test
public void test_Trigger_3NonLand_1Land() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, beast);
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.BATTLEFIELD, playerA, "Whetstone"); // {3}: Each player mills two cards.
addCard(Zone.LIBRARY, playerA, "Taiga", 3);
addCard(Zone.LIBRARY, playerA, "Baneslayer Angel", 1);
addCard(Zone.LIBRARY, playerB, "Memnite", 4);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}");
setChoice(playerA, true); // Yes to first trigger.
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}");
// The second mill does not trigger the Scrochbeast due to "Do this once each turn"
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Taiga", 3);
assertGraveyardCount(playerA, "Baneslayer Angel", 1);
assertGraveyardCount(playerB, "Memnite", 4);
assertPermanentCount(playerA, "Zombie Mutant Token", 3);
}
@Test
public void test_Trigger_No_ThenYes() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, beast);
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.BATTLEFIELD, playerA, "Whetstone"); // : Each player mills two cards.
addCard(Zone.LIBRARY, playerA, "Taiga", 3);
addCard(Zone.LIBRARY, playerA, "Baneslayer Angel", 1);
addCard(Zone.LIBRARY, playerB, "Memnite", 4);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}");
setChoice(playerA, false); // No to first trigger. 3 nonlands
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}");
setChoice(playerA, true); // Yes to second trigger. 2 nonlands
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Taiga", 3);
assertGraveyardCount(playerA, "Baneslayer Angel", 1);
assertGraveyardCount(playerB, "Memnite", 4);
assertPermanentCount(playerA, "Zombie Mutant Token", 2);
}
@Test
public void test_NoTrigger_AllLands() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, beast);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
addCard(Zone.BATTLEFIELD, playerA, "Whetstone"); // {3}: Each player mills two cards.
addCard(Zone.LIBRARY, playerA, "Taiga", 2);
addCard(Zone.LIBRARY, playerA, "Taiga", 2);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}");
// no trigger, no choice.
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, 2);
assertGraveyardCount(playerB, 2);
assertPermanentCount(playerA, "Zombie Mutant Token", 0);
}
}

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package mage.game.permanent.token;
import mage.MageInt;
import mage.constants.CardType;
import mage.constants.SubType;
/**
* @author Susucr
*/
public final class ZombieMutantToken extends TokenImpl {
public ZombieMutantToken() {
super("Zombie Mutant Token", "2/2 black Zombie Mutant creature token");
cardType.add(CardType.CREATURE);
color.setBlack(true);
subtype.add(SubType.ZOMBIE);
subtype.add(SubType.MUTANT);
power = new MageInt(2);
toughness = new MageInt(2);
}
private ZombieMutantToken(final ZombieMutantToken token) {
super(token);
}
@Override
public ZombieMutantToken copy() {
return new ZombieMutantToken(this);
}
}