forked from External/mage
* Until end of your turn - fixed that effects discarded too early in multiplayer games (#5759, #5676);
Tests: added dozen tests for end of turn effects and related cards.
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4288e45c23
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534037e095
22 changed files with 758 additions and 137 deletions
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@ -569,18 +569,20 @@ public class GameState implements Serializable, Copyable<GameState> {
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combat.checkForRemoveFromCombat(game);
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}
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// Remove End of Combat effects
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// remove end of combat effects
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public void removeEocEffects(Game game) {
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effects.removeEndOfCombatEffects();
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delayed.removeEndOfCombatAbilities();
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game.applyEffects();
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}
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// remove end of turn effects
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public void removeEotEffects(Game game) {
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effects.removeEndOfTurnEffects();
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delayed.removeEndOfTurnAbilities();
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effects.removeEndOfTurnEffects(game);
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delayed.removeEndOfTurnAbilities(game);
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exile.cleanupEndOfTurnZones(game);
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game.applyEffects();
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effects.incYourTurnNumPlayed(game);
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}
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public void addEffect(ContinuousEffect effect, Ability source) {
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@ -788,7 +790,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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public void addCard(Card card) {
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setZone(card.getId(), Zone.OUTSIDE);
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for (Ability ability : card.getAbilities()) {
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addAbility(ability, card);
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addAbility(ability, null, card);
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}
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}
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