forked from External/mage
game timer: Add chess-style buffer time option (#10598)
* UI Changes * Add new buffer time options * Main functionality * Final implementation Also added player UI for when they are using their buffer time (timer turns green)
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24 changed files with 273 additions and 16 deletions
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@ -1,6 +1,7 @@
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package mage.game.match;
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import mage.constants.MatchBufferTime;
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import mage.constants.MatchTimeLimit;
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import mage.constants.MultiplayerAttackOption;
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import mage.constants.RangeOfInfluence;
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@ -48,6 +49,7 @@ public class MatchOptions implements Serializable {
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* Time each player has during the game to play using his\her priority.
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*/
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protected MatchTimeLimit matchTimeLimit; // 0 = no priorityTime handling
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protected MatchBufferTime matchBufferTime; // Amount of time each player gets before their normal time limit counts down. Refreshes each time the normal timer is invoked.
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protected MulliganType mulliganType;
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/*public MatchOptions(String name, String gameType) {
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@ -160,6 +162,21 @@ public class MatchOptions implements Serializable {
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this.matchTimeLimit = matchTimeLimit;
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}
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public int getBufferTime() {
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if (matchBufferTime == null) {
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return MatchBufferTime.NONE.getBufferTime();
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}
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return matchBufferTime.getBufferTime();
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}
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public MatchBufferTime getMatchBufferTime() {
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return this.matchBufferTime;
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}
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public void setMatchBufferTime(MatchBufferTime matchBufferTime) {
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this.matchBufferTime = matchBufferTime;
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}
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public String getPassword() {
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return password;
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}
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