forked from External/mage
game timer: Add chess-style buffer time option (#10598)
* UI Changes * Add new buffer time options * Main functionality * Final implementation Also added player UI for when they are using their buffer time (timer turns green)
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24 changed files with 273 additions and 16 deletions
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@ -143,7 +143,8 @@ public abstract class GameImpl implements Game {
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private boolean scopeRelevant = false; // replacement effects: used to indicate that currently applied replacement effects have to check for scope relevance (614.12 13/01/18)
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private boolean saveGame = false; // replay code, not done
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private int priorityTime; // match time limit
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private int priorityTime; // Match time limit (per player). Set at the start of the match and only goes down.
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private int bufferTime; // Buffer time before priority time starts going down. Buffer time is refreshed every time the timer starts.
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private final int startingLife;
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private final int startingHandSize;
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private final int minimumDeckSize;
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@ -253,6 +254,7 @@ public abstract class GameImpl implements Game {
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this.scopeRelevant = game.scopeRelevant;
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this.saveGame = game.saveGame;
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this.priorityTime = game.priorityTime;
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this.bufferTime = game.bufferTime;
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this.startingLife = game.startingLife;
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this.startingHandSize = game.startingHandSize;
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this.minimumDeckSize = game.minimumDeckSize;
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@ -3645,6 +3647,16 @@ public abstract class GameImpl implements Game {
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this.priorityTime = priorityTime;
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}
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@Override
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public int getBufferTime() {
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return bufferTime;
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}
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@Override
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public void setBufferTime(int bufferTime) {
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this.bufferTime = bufferTime;
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}
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@Override
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public UUID getStartingPlayerId() {
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return startingPlayerId;
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