forked from External/mage
[MAT] implemented Ob Nixilis, Captive Kingpin, refactored life lose and batches events (#11974)
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8 changed files with 424 additions and 2 deletions
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@ -142,6 +142,10 @@ public class GameEvent implements Serializable {
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amount amount of life loss
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flag true = from combat damage - other from non combat damage
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*/
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LOST_LIFE_BATCH,
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/* LOST_LIFE_BATCH
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combines all player life lost events to a single batch (event)
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*/
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PLAY_LAND, LAND_PLAYED,
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CREATURE_CHAMPIONED,
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/* CREATURE_CHAMPIONED
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