added test for continuous effects + modified tests to stop on specified turn and step

This commit is contained in:
BetaSteward 2012-02-06 10:06:25 -05:00
parent 79be305eb9
commit 4fd59f9e8c
9 changed files with 101 additions and 6 deletions

View file

@ -78,6 +78,7 @@ public interface Game extends MageItem, Serializable {
public Collection<Card> getCards();
public Object getCustomData();
public void setCustomData(Object data);
public GameOptions getOptions();
public MageObject getObject(UUID objectId);
public UUID getControllerId(UUID objectId);
public Permanent getPermanent(UUID permanentId);
@ -135,6 +136,7 @@ public interface Game extends MageItem, Serializable {
public void fireGetChoiceEvent(UUID playerId, String message, Collection<? extends ActivatedAbility> choices);
public void fireGetModeEvent(UUID playerId, String message, Map<UUID, String> modes);
public void fireGetAmountEvent(UUID playerId, String message, int min, int max);
public void fireChoosePileEvent(UUID playerId, List<? extends Card> pile1, List<? extends Card> pile2);
public void fireInformEvent(String message);
public void fireUpdatePlayersEvent();
public void informPlayers(String message);