From 4f291eb05abd197557a3707bcaaf1a3af3303f2f Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sun, 2 Jun 2013 09:35:25 +0200 Subject: [PATCH] Fixed a bug of Maze's end about checking win condition. --- Mage.Sets/src/mage/sets/dragonsmaze/MazesEnd.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/dragonsmaze/MazesEnd.java b/Mage.Sets/src/mage/sets/dragonsmaze/MazesEnd.java index ffd99ede8a4..0bacb4b27a7 100644 --- a/Mage.Sets/src/mage/sets/dragonsmaze/MazesEnd.java +++ b/Mage.Sets/src/mage/sets/dragonsmaze/MazesEnd.java @@ -113,7 +113,7 @@ class MazesEndEffect extends OneShotEffect { @Override public boolean apply(Game game, Ability source) { List names = new ArrayList(); - for (Permanent permanent : game.getBattlefield().getActivePermanents(source.getControllerId(), game)) { + for (Permanent permanent : game.getBattlefield().getAllActivePermanents(source.getControllerId())) { if (permanent.hasSubtype("Gate")) { if (!names.contains(permanent.getName())) { names.add(permanent.getName());