UI fixes - can now play simultaneous games

This commit is contained in:
BetaSteward 2011-03-04 22:46:56 -05:00
parent 7e00b5cc25
commit 4f06f78621
31 changed files with 323 additions and 291 deletions

View file

@ -91,23 +91,23 @@ public class Session {
}
public void gameStarted(final UUID gameId, final UUID playerId) {
fireCallback(new ClientCallback("startGame", new TableClientMessage(gameId, playerId)));
fireCallback(new ClientCallback("startGame", gameId, new TableClientMessage(gameId, playerId)));
}
public void draftStarted(final UUID draftId, final UUID playerId) {
fireCallback(new ClientCallback("startDraft", new TableClientMessage(draftId, playerId)));
fireCallback(new ClientCallback("startDraft", draftId, new TableClientMessage(draftId, playerId)));
}
public void tournamentStarted(final UUID tournamentId, final UUID playerId) {
fireCallback(new ClientCallback("startTournament", new TableClientMessage(tournamentId, playerId)));
fireCallback(new ClientCallback("startTournament", tournamentId, new TableClientMessage(tournamentId, playerId)));
}
public void sideboard(final Deck deck, final UUID tableId, final int time) {
fireCallback(new ClientCallback("sideboard", new TableClientMessage(deck, tableId, time)));
fireCallback(new ClientCallback("sideboard", tableId, new TableClientMessage(deck, tableId, time)));
}
public void construct(final Deck deck, final UUID tableId, final int time) {
fireCallback(new ClientCallback("construct", new TableClientMessage(deck, tableId, time)));
fireCallback(new ClientCallback("construct", tableId, new TableClientMessage(deck, tableId, time)));
}
public void watchGame(final UUID gameId) {