UI fixes - can now play simultaneous games

This commit is contained in:
BetaSteward 2011-03-04 22:46:56 -05:00
parent 7e00b5cc25
commit 4f06f78621
31 changed files with 323 additions and 291 deletions

View file

@ -377,18 +377,18 @@ public class Card extends MagePermanent implements MouseMotionListener, MouseLis
popup = factory.getPopup(this, popupText, (int) this.getLocationOnScreen().getX() + Config.dimensions.frameWidth, (int) this.getLocationOnScreen().getY() + 40);
popup.show();
popupShowing = true;
// Draw Arrows for targets
List<UUID> targets = card.getTargets();
if (targets != null) {
for (UUID uuid : targets) {
PlayAreaPanel p = session.getGame().getPlayers().get(uuid);
PlayAreaPanel p = session.getGame(gameId).getPlayers().get(uuid);
if (p != null) {
Point target = p.getLocationOnScreen();
Point me = this.getLocationOnScreen();
ArrowBuilder.addArrow((int)me.getX() + 35, (int)me.getY(), (int)target.getX() + 40, (int)target.getY() - 40, Color.red);
} else {
for (PlayAreaPanel pa : session.getGame().getPlayers().values()) {
for (PlayAreaPanel pa : session.getGame(gameId).getPlayers().values()) {
MagePermanent permanent = pa.getBattlefieldPanel().getPermanents().get(uuid);
if (permanent != null) {
Point target = permanent.getLocationOnScreen();