* Fixed that PriorityTimer was not canceled. Added gaeId to Timer name.

This commit is contained in:
LevelX2 2015-02-05 22:43:51 +01:00
parent b6c9b5bf02
commit 4e56e584b6
3 changed files with 8 additions and 21 deletions

View file

@ -141,6 +141,9 @@ public class GameController implements GameCallback {
gameSessionPlayer.CleanUp();
}
ChatManager.getInstance().destroyChatSession(chatId);
for(PriorityTimer priorityTimer: timers.values()) {
priorityTimer.cancel();
}
}
private void init() {
@ -301,7 +304,7 @@ public class GameController implements GameCallback {
PriorityTimer timer = new PriorityTimer(count, delayMs, executeOnNoTimeLeft);
timers.put(playerId, timer);
timer.init();
timer.init(game.getId());
return timer;
}