forked from External/mage
Some improvements
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2ae34a529b
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1 changed files with 66 additions and 16 deletions
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@ -45,6 +45,7 @@ import mage.constants.Zone;
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import mage.counters.Counter;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.players.Player;
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@ -69,8 +70,10 @@ public class BaronVonCount extends CardImpl {
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this.addAbility(new EntersBattlefieldAbility(new BaronVonCountPutCounterEffect()));
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// Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
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// When the doom counter moves from "1," destroy target player and put that doom counter on "5."
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this.addAbility(new BaronVonCountTriggeredAbility());
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// When the doom counter moves from "1," destroy target player and put that doom counter on "5."
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this.addAbility(new BaronVonCountSecondTriggeredAbility());
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}
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public BaronVonCount(final BaronVonCount card) {
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@ -180,7 +183,7 @@ class BaronVonCountMoveDoomCounterEffect extends OneShotEffect {
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public BaronVonCountMoveDoomCounterEffect() {
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super(Outcome.Neutral);
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staticText = "move the doom counter one numeral to the left. When the doom counter moves from \"1,\" destroy target player and put that doom counter on \"5.\"";
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staticText = "move the doom counter one numeral to the left";
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}
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public BaronVonCountMoveDoomCounterEffect(final BaronVonCountMoveDoomCounterEffect effect) {
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@ -197,20 +200,8 @@ class BaronVonCountMoveDoomCounterEffect extends OneShotEffect {
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}
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Integer doomNumber = (Integer) game.getState().getValue(mageObject.getId() + "_doom");
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if (doomNumber <= 1) {
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TargetPlayer target = new TargetPlayer();
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if (target.canChoose(source.getSourceId(), controller.getId(), game)) {
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while (!target.isChosen() && target.canChoose(controller.getId(), game) && controller.canRespond()) {
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controller.chooseTarget(outcome, target, source, game);
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}
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}
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if (target.isChosen()) {
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Player targetPlayer = game.getPlayer(target.getFirstTarget());
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if (targetPlayer != null && targetPlayer.canLose(game)) {
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game.informPlayers(targetPlayer.getLogName() + " was destroyed");
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targetPlayer.lost(game); // double checks canLose, but seems more future-proof than lostForced
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}
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}
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doomNumber = 5;
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.CUSTOM_EVENT, source.getSourceId(), source.getSourceId(), controller.getId(), "DoomCounterReset", 1));
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} else {
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doomNumber--;
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}
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@ -225,5 +216,64 @@ class BaronVonCountMoveDoomCounterEffect extends OneShotEffect {
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public BaronVonCountMoveDoomCounterEffect copy() {
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return new BaronVonCountMoveDoomCounterEffect(this);
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}
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}
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class BaronVonCountSecondTriggeredAbility extends TriggeredAbilityImpl {
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public BaronVonCountSecondTriggeredAbility() {
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super(Zone.BATTLEFIELD, new BaronVonCountDestroyPlayerEffect());
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this.addTarget(new TargetPlayer());
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}
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public BaronVonCountSecondTriggeredAbility(BaronVonCountSecondTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.CUSTOM_EVENT;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return event.getData().equals("DoomCounterReset") && event.getTargetId().equals(this.getSourceId());
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}
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@Override
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public BaronVonCountSecondTriggeredAbility copy() {
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return new BaronVonCountSecondTriggeredAbility(this);
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}
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@Override
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public String getRule() {
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return "When the doom counter moves from \"1,\" " + super.getRule();
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}
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}
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class BaronVonCountDestroyPlayerEffect extends OneShotEffect {
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public BaronVonCountDestroyPlayerEffect() {
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super(Outcome.Neutral);
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staticText = "destroy target player and put that doom counter on \"5.\"";
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}
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public BaronVonCountDestroyPlayerEffect(final BaronVonCountDestroyPlayerEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player targetPlayer = game.getPlayer(source.getFirstTarget());
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if (targetPlayer != null && targetPlayer.canLose(game)) {
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game.informPlayers(targetPlayer.getLogName() + " was destroyed");
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targetPlayer.lost(game); // double checks canLose, but seems more future-proof than lostForced
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return true;
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}
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return false;
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}
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@Override
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public BaronVonCountDestroyPlayerEffect copy() {
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return new BaronVonCountDestroyPlayerEffect(this);
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}
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}
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