forked from External/mage
* Fixed that modes (if more than one was selected) did not resolve in the order they are written on the card but in order of selection by user.
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parent
0fb7cf8317
commit
4d7f1a05bf
8 changed files with 51 additions and 22 deletions
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@ -190,7 +190,7 @@ public class Spell implements StackObject, Card {
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for(SpellAbility spellAbility: this.spellAbilities) {
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if (spellAbilityHasLegalParts(spellAbility, game)) {
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for (UUID modeId :spellAbility.getModes().getSelectedModes()) {
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spellAbility.getModes().setMode(spellAbility.getModes().get(modeId));
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spellAbility.getModes().setActiveMode(modeId);
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if (spellAbility.getTargets().stillLegal(spellAbility, game)) {
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if (!spellAbility.getSpellAbilityType().equals(SpellAbilityType.SPLICE)) {
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updateOptionalCosts(index);
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@ -269,7 +269,7 @@ public class Spell implements StackObject, Card {
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boolean targetedMode = false;
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boolean legalTargetedMode = false;
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for (UUID modeId :spellAbility.getModes().getSelectedModes()) {
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spellAbility.getModes().setMode(spellAbility.getModes().get(modeId));
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spellAbility.getModes().setActiveMode(modeId);
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if (spellAbility.getTargets().size() > 0) {
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targetedMode = true;
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if (spellAbility.getTargets().stillLegal(spellAbility, game)) {
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