* Copy spells - improved combo support with other abilities like Kicker or Entwine (#7192):

* Now ZCC of copied spells syncs with source card or coping spell (allows to keep ability settings that depends on ZCC);
  * Fixed bug that allows to lost kicked status in copied spells after counter the original spell or moves the original card (see #7192);
  * Test framework: improved support of targeting copy or non copy spells on stack;
This commit is contained in:
Oleg Agafonov 2020-12-15 20:06:53 +04:00
parent 936be75a66
commit 4d362d7edc
32 changed files with 522 additions and 302 deletions

View file

@ -4,7 +4,6 @@
*/
package mage.abilities.effects.common;
import java.util.Objects;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
@ -20,10 +19,11 @@ import mage.game.stack.Spell;
import mage.game.stack.StackObject;
import mage.players.Player;
import java.util.Objects;
/**
*
* @author jeffwadsworth
*
* <p>
* 702.49. Epic 702.49a Epic represents two spell abilities, one of which
* creates a delayed triggered ability. Epic means For the rest of the game,
* you can't cast spells, and At the beginning of each of your upkeeps for the
@ -55,7 +55,7 @@ public class EpicEffect extends OneShotEffect {
if (spell == null) {
return false;
}
spell = spell.copySpell(source.getControllerId());
spell = spell.copySpell(source.getControllerId(), game);
// Remove Epic effect from the spell
Effect epicEffect = null;
for (Effect effect : spell.getSpellAbility().getEffects()) {
@ -118,9 +118,7 @@ class EpicReplacementEffect extends ContinuousRuleModifyingEffectImpl {
public boolean applies(GameEvent event, Ability source, Game game) {
if (Objects.equals(source.getControllerId(), event.getPlayerId())) {
MageObject object = game.getObject(event.getSourceId());
if (object != null) {
return true;
}
return object != null;
}
return false;
}