forked from External/mage
Refactor - rename different empblems that were named the same
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3e2c3a6ab2
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4cd4dbfcd2
2 changed files with 6 additions and 6 deletions
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@ -80,7 +80,7 @@ public class SorinLordOfInnistrad extends CardImpl {
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this.addAbility(new LoyaltyAbility(new CreateTokenEffect(new VampireToken()), 1));
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// -2: You get an emblem with "Creatures you control get +1/+0."
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this.addAbility(new LoyaltyAbility(new GetEmblemEffect(new SorinEmblem()), -2));
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this.addAbility(new LoyaltyAbility(new GetEmblemEffect(new SorinLordOfInnistradEmblem()), -2));
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// -6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
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LoyaltyAbility ability = new LoyaltyAbility(new SorinLordOfInnistradEffect(), -6);
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@ -111,9 +111,9 @@ class VampireToken extends Token {
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}
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}
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class SorinEmblem extends Emblem {
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class SorinLordOfInnistradEmblem extends Emblem {
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public SorinEmblem() {
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public SorinLordOfInnistradEmblem() {
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this.setName("EMBLEM: Sorin, Lord of Innistrad");
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BoostControlledEffect effect = new BoostControlledEffect(1, 0, Duration.EndOfGame);
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Ability ability = new SimpleStaticAbility(Zone.COMMAND, effect);
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@ -77,7 +77,7 @@ public class SorinSolemnVisitor extends CardImpl {
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this.addAbility(new LoyaltyAbility(new CreateTokenEffect(new SorinSolemnVisitorVampireToken()), -2));
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// -6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
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this.addAbility(new LoyaltyAbility(new GetEmblemEffect(new SorinEmblem()), -6));
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this.addAbility(new LoyaltyAbility(new GetEmblemEffect(new SorinSolemnVisitorEmblem()), -6));
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}
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@ -95,9 +95,9 @@ public class SorinSolemnVisitor extends CardImpl {
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* Emblem: "At the beginning of each opponent's upkeep, that player sacrifices a
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* creature."
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*/
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class SorinEmblem extends Emblem {
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class SorinSolemnVisitorEmblem extends Emblem {
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public SorinEmblem() {
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public SorinSolemnVisitorEmblem() {
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this.setName("EMBLEM: Sorin, Solemn Visitor");
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Ability ability = new BeginningOfUpkeepTriggeredAbility(Zone.COMMAND, new SacrificeEffect(new FilterCreaturePermanent(), 1, "that player"), TargetController.OPPONENT, false, true);
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this.getAbilities().add(ability);
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