[SPM] update spoiler

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theelk801 2025-09-03 17:47:51 -04:00
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@ -59888,6 +59888,7 @@ Scorpion, Seething Striker|Marvel's Spider-Man|64|U|{3}{B}|Legendary Creature -
Scorpion's Sting|Marvel's Spider-Man|65|C|{1}{B}|Instant|||Target creature gets -3/-3 until end of turn.| Scorpion's Sting|Marvel's Spider-Man|65|C|{1}{B}|Instant|||Target creature gets -3/-3 until end of turn.|
The Soul Stone|Marvel's Spider-Man|66|M|{1}{B}|Legendary Artifact - Infinity Stone|||Indestructible${T}: Add {B}.${6}{B}, {T}, Exile a creature you control: Harness The Soul Stone.$ -- At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.| The Soul Stone|Marvel's Spider-Man|66|M|{1}{B}|Legendary Artifact - Infinity Stone|||Indestructible${T}: Add {B}.${6}{B}, {T}, Exile a creature you control: Harness The Soul Stone.$ -- At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.|
Spider-Man Noir|Marvel's Spider-Man|67|U|{4}{B}|Legendary Creature - Spider Human Hero|4|4|Menace$Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it.| Spider-Man Noir|Marvel's Spider-Man|67|U|{4}{B}|Legendary Creature - Spider Human Hero|4|4|Menace$Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it.|
Swarm, Being of Bees|Marvel's Spider-Man|69|C|{2}{B}|Legendary Creature - Insect Villain|2|2|Flash$Flying$Mayhem {B}|
Tombstone, Career Criminal|Marvel's Spider-Man|70|U|{2}{B}|Legendary Creature - Human Villain|2|2|When Tombstone enters, return target Villain card from your graveyard to your hand.$Villain spells you cast cost {1} less to cast.| Tombstone, Career Criminal|Marvel's Spider-Man|70|U|{2}{B}|Legendary Creature - Human Villain|2|2|When Tombstone enters, return target Villain card from your graveyard to your hand.$Villain spells you cast cost {1} less to cast.|
Venom, Evil Unleashed|Marvel's Spider-Man|71|C|{4}{B}|Legendary Creature - Symbiote Villain|4|5|Deathtouch${2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.| Venom, Evil Unleashed|Marvel's Spider-Man|71|C|{4}{B}|Legendary Creature - Symbiote Villain|4|5|Deathtouch${2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.|
Venom's Hunger|Marvel's Spider-Man|73|C|{4}{B}|Sorcery|||This spell costs {2} less to cast if you control a Villain.$Destroy target creature. You gain 2 life.| Venom's Hunger|Marvel's Spider-Man|73|C|{4}{B}|Sorcery|||This spell costs {2} less to cast if you control a Villain.$Destroy target creature. You gain 2 life.|
@ -59919,6 +59920,7 @@ Guy in the Chair|Marvel's Spider-Man|102|C|{2}{G}|Creature - Human Advisor|2|3|{
Kapow!|Marvel's Spider-Man|103|C|{2}{G}|Sorcery|||Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls.| Kapow!|Marvel's Spider-Man|103|C|{2}{G}|Sorcery|||Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls.|
Kraven's Cats|Marvel's Spider-Man|104|C|{1}{G}|Creature - Cat Villain|2|2|{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.| Kraven's Cats|Marvel's Spider-Man|104|C|{1}{G}|Creature - Cat Villain|2|2|{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.|
Kraven's Last Hunt|Marvel's Spider-Man|105|R|{3}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.$II -- Target creature you control gets +2/+2 until end of turn.$III -- Return target creature card from your graveyard to your hand.| Kraven's Last Hunt|Marvel's Spider-Man|105|R|{3}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.$II -- Target creature you control gets +2/+2 until end of turn.$III -- Return target creature card from your graveyard to your hand.|
Lizard, Connors's Curse|Marvel's Spider-Man|106|R|{2}{G}{G}|Legendary Creature - Lizard Villain|5|5|Trample$Lizard Formula -- When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.|
Lurking Lizards|Marvel's Spider-Man|107|C|{1}{G}|Creature - Lizard Villain|1|3|Trample$Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.| Lurking Lizards|Marvel's Spider-Man|107|C|{1}{G}|Creature - Lizard Villain|1|3|Trample$Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.|
Miles Morales|Marvel's Spider-Man|108|M|{1}{G}|Legendary Creature - Human Citizen Hero|1|2|When Miles Morales enters, put a +1/+1 counter on each of up to two target creatures.${3}{R}{G}{W}: Transform Miles Morales. Activate only as a sorcery.| Miles Morales|Marvel's Spider-Man|108|M|{1}{G}|Legendary Creature - Human Citizen Hero|1|2|When Miles Morales enters, put a +1/+1 counter on each of up to two target creatures.${3}{R}{G}{W}: Transform Miles Morales. Activate only as a sorcery.|
Ultimate Spider-Man|Marvel's Spider-Man|108|M|{3}{R}{G}{W}|Legendary Creature - Spider Human Hero|4|3|First strike, haste$Camouflage -- {2}: Put a +1/+1 counter on Ultimate Spider-Man. He gains hexproof and becomes colorless until end of turn.$Whenever you attack, double the number of each kind of counter on each Spider and legendary creature you control.| Ultimate Spider-Man|Marvel's Spider-Man|108|M|{3}{R}{G}{W}|Legendary Creature - Spider Human Hero|4|3|First strike, haste$Camouflage -- {2}: Put a +1/+1 counter on Ultimate Spider-Man. He gains hexproof and becomes colorless until end of turn.$Whenever you attack, double the number of each kind of counter on each Spider and legendary creature you control.|
@ -59937,12 +59939,14 @@ Terrific Team-Up|Marvel's Spider-Man|120|U|{3}{G}|Instant|||This spell costs {2}
Web of Life and Destiny|Marvel's Spider-Man|122|M|{6}{G}{G}|Enchantment|||Convoke$At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.| Web of Life and Destiny|Marvel's Spider-Man|122|M|{6}{G}{G}|Enchantment|||Convoke$At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.|
Arana, Heart of the Spider|Marvel's Spider-Man|123|R|{1}{R}{W}|Legendary Creature - Spider Human Hero|3|3|Whenever you attack, put a +1/+1 counter on target attacking creature.$Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.| Arana, Heart of the Spider|Marvel's Spider-Man|123|R|{1}{R}{W}|Legendary Creature - Spider Human Hero|3|3|Whenever you attack, put a +1/+1 counter on target attacking creature.$Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.|
Carnage, Crimson Chaos|Marvel's Spider-Man|125|R|{2}{B}{R}|Legendary Creature - Symbiote Villain|4|3|Trample$When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."$Mayhem {B}{R}| Carnage, Crimson Chaos|Marvel's Spider-Man|125|R|{2}{B}{R}|Legendary Creature - Symbiote Villain|4|3|Trample$When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."$Mayhem {B}{R}|
Cheering Crowd|Marvel's Spider-Man|126|R|{1}{R/G}|Creature - Human Citizen|2|2|At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.|
Cosmic Spider-Man|Marvel's Spider-Man|127|M|{W}{U}{B}{R}{G}|Legendary Creature - Spider Human Hero|5|5|Flying, first strike, trample, lifelink, haste$At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.| Cosmic Spider-Man|Marvel's Spider-Man|127|M|{W}{U}{B}{R}{G}|Legendary Creature - Spider Human Hero|5|5|Flying, first strike, trample, lifelink, haste$At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.|
Doctor Octopus, Master Planner|Marvel's Spider-Man|128|M|{5}{U}{B}|Legendary Creature - Human Scientist Villain|4|8|Other Villains you control get +2/+2.$Your maximum hand size is eight.$At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.| Doctor Octopus, Master Planner|Marvel's Spider-Man|128|M|{5}{U}{B}|Legendary Creature - Human Scientist Villain|4|8|Other Villains you control get +2/+2.$Your maximum hand size is eight.$At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.|
Gallant Citizen|Marvel's Spider-Man|129|C|{G/W}{G/W}|Creature - Human Citizen|1|1|When this creature enters, draw a card.| Gallant Citizen|Marvel's Spider-Man|129|C|{G/W}{G/W}|Creature - Human Citizen|1|1|When this creature enters, draw a card.|
Green Goblin, Revenant|Marvel's Spider-Man|130|U|{3}{B}{R}|Legendary Creature - Goblin Human Villain|3|3|Flying, deathtouch$Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.| Green Goblin, Revenant|Marvel's Spider-Man|130|U|{3}{B}{R}|Legendary Creature - Goblin Human Villain|3|3|Flying, deathtouch$Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.|
Kraven, Proud Predator|Marvel's Spider-Man|132|U|{1}{R}{G}|Legendary Creature - Human Warrior Villain|*|4|Vigilance$Top of the Food Chain -- Kraven's power is equal to the greatest mana value among permanents you control.| Kraven, Proud Predator|Marvel's Spider-Man|132|U|{1}{R}{G}|Legendary Creature - Human Warrior Villain|*|4|Vigilance$Top of the Food Chain -- Kraven's power is equal to the greatest mana value among permanents you control.|
Kraven the Hunter|Marvel's Spider-Man|133|R|{1}{B}{G}|Legendary Creature - Human Warrior Villain|4|3|Trample$Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.| Kraven the Hunter|Marvel's Spider-Man|133|R|{1}{B}{G}|Legendary Creature - Human Warrior Villain|4|3|Trample$Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.|
Mary Jane Watson|Marvel's Spider-Man|134|R|{1}{G/W}|Legendary Creature - Human Performer|2|2|Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.|
Mob Lookout|Marvel's Spider-Man|136|C|{1}{U/B}|Creature - Human Rogue Villain|0|3|When this creature enters, target creature you control connives.| Mob Lookout|Marvel's Spider-Man|136|C|{1}{U/B}|Creature - Human Rogue Villain|0|3|When this creature enters, target creature you control connives.|
Prowler, Clawed Thief|Marvel's Spider-Man|138|U|{1}{U}{B}|Legendary Creature - Human Rogue Villain|2|3|Menace$Whenever another Villain you control enters, Prowler connives.| Prowler, Clawed Thief|Marvel's Spider-Man|138|U|{1}{U}{B}|Legendary Creature - Human Rogue Villain|2|3|Menace$Whenever another Villain you control enters, Prowler connives.|
Pumpkin Bombardment|Marvel's Spider-Man|139|C|{B/R}|Sorcery|||As an additional cost to cast this spell, discard a card or pay {2}.$Pumpkin Bombardment deals 3 damage to target creature.| Pumpkin Bombardment|Marvel's Spider-Man|139|C|{B/R}|Sorcery|||As an additional cost to cast this spell, discard a card or pay {2}.$Pumpkin Bombardment deals 3 damage to target creature.|
@ -60028,6 +60032,7 @@ Venom, Lethal Protector|Marvel's Spider-Man|224|M|{3}{B}{R}{G}|Legendary Creatur
Kraven's Last Hunt|Marvel's Spider-Man|226|R|{3}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.$II -- Target creature you control gets +2/+2 until end of turn.$III -- Return target creature card from your graveyard to your hand.| Kraven's Last Hunt|Marvel's Spider-Man|226|R|{3}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.$II -- Target creature you control gets +2/+2 until end of turn.$III -- Return target creature card from your graveyard to your hand.|
Carnage, Crimson Chaos|Marvel's Spider-Man|227|R|{2}{B}{R}|Legendary Creature - Symbiote Villain|4|3|Trample$When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."$Mayhem {B}{R}| Carnage, Crimson Chaos|Marvel's Spider-Man|227|R|{2}{B}{R}|Legendary Creature - Symbiote Villain|4|3|Trample$When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."$Mayhem {B}{R}|
Doctor Octopus, Master Planner|Marvel's Spider-Man|228|M|{5}{U}{B}|Legendary Creature - Human Scientist Villain|4|8|Other Villains you control get +2/+2.$Your maximum hand size is eight.$At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.| Doctor Octopus, Master Planner|Marvel's Spider-Man|228|M|{5}{U}{B}|Legendary Creature - Human Scientist Villain|4|8|Other Villains you control get +2/+2.$Your maximum hand size is eight.$At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.|
Mary Jane Watson|Marvel's Spider-Man|229|R|{1}{G/W}|Legendary Creature - Human Performer|2|2|Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.|
Spider-Woman, Stunning Savior|Marvel's Spider-Man|230|R|{1}{W/U}|Legendary Creature - Spider Human Hero|2|2|Flying$Venom Blast -- Artifacts and creatures your opponents control enter tapped.| Spider-Woman, Stunning Savior|Marvel's Spider-Man|230|R|{1}{W/U}|Legendary Creature - Spider Human Hero|2|2|Flying$Venom Blast -- Artifacts and creatures your opponents control enter tapped.|
The Spot, Living Portal|Marvel's Spider-Man|231|R|{3}{W}{B}|Legendary Creature - Human Scientist Villain|4|4|When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard.$When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.| The Spot, Living Portal|Marvel's Spider-Man|231|R|{3}{W}{B}|Legendary Creature - Human Scientist Villain|4|4|When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard.$When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.|
Peter Parker|Marvel's Spider-Man|232|M|{1}{W}|Legendary Creature - Human Scientist Hero|0|1|When Peter Parker enters, create a 2/1 green Spider creature token with reach.${1}{G}{W}{U}: Transform Peter Parker. Activate only as a sorcery.| Peter Parker|Marvel's Spider-Man|232|M|{1}{W}|Legendary Creature - Human Scientist Hero|0|1|When Peter Parker enters, create a 2/1 green Spider creature token with reach.${1}{G}{W}{U}: Transform Peter Parker. Activate only as a sorcery.|
@ -60062,6 +60067,7 @@ Electro, Assaulting Battery|Marvel's Spider-Man|260|R|{1}{R}{R}|Legendary Creatu
J. Jonah Jameson|Marvel's Spider-Man|261|R|{2}{R}|Legendary Creature - Human Citizen|2|2|When J. Jonah Jameson enters, suspect up to one target creature.$Whenever a creature you control with menace attacks, create a Treasure token.| J. Jonah Jameson|Marvel's Spider-Man|261|R|{2}{R}|Legendary Creature - Human Citizen|2|2|When J. Jonah Jameson enters, suspect up to one target creature.$Whenever a creature you control with menace attacks, create a Treasure token.|
Shadow of the Goblin|Marvel's Spider-Man|262|R|{1}{R}|Enchantment|||Unreliable Visions -- At the beginning of your first main phase, discard a card. If you do, draw a card.$Undying Vengeance -- Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.| Shadow of the Goblin|Marvel's Spider-Man|262|R|{1}{R}|Enchantment|||Unreliable Visions -- At the beginning of your first main phase, discard a card. If you do, draw a card.$Undying Vengeance -- Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.|
Spinneret and Spiderling|Marvel's Spider-Man|264|R|{R}|Legendary Creature - Spider Human Hero|1|2|Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling.$Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card.| Spinneret and Spiderling|Marvel's Spider-Man|264|R|{R}|Legendary Creature - Spider Human Hero|1|2|Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling.$Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card.|
Lizard, Connors's Curse|Marvel's Spider-Man|265|R|{2}{G}{G}|Legendary Creature - Lizard Villain|5|5|Trample$Lizard Formula -- When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.|
Sandman, Shifting Scoundrel|Marvel's Spider-Man|266|R|{1}{G}{G}|Legendary Creature - Sand Elemental Villain|*|*|Sandman's power and toughness are each equal to the number of lands you control.$Sandman can't be blocked by creatures with power 2 or less.${3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped.| Sandman, Shifting Scoundrel|Marvel's Spider-Man|266|R|{1}{G}{G}|Legendary Creature - Sand Elemental Villain|*|*|Sandman's power and toughness are each equal to the number of lands you control.$Sandman can't be blocked by creatures with power 2 or less.${3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped.|
Strength of Will|Marvel's Spider-Man|267|R|{1}{G}|Instant|||Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."| Strength of Will|Marvel's Spider-Man|267|R|{1}{G}|Instant|||Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."|
Web of Life and Destiny|Marvel's Spider-Man|268|M|{6}{G}{G}|Enchantment|||Convoke$At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.| Web of Life and Destiny|Marvel's Spider-Man|268|M|{6}{G}{G}|Enchantment|||Convoke$At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.|