diff --git a/Mage.Sets/src/mage/cards/b/BaronVonCount.java b/Mage.Sets/src/mage/cards/b/BaronVonCount.java index c6b4494008d..0fb7391dd0e 100644 --- a/Mage.Sets/src/mage/cards/b/BaronVonCount.java +++ b/Mage.Sets/src/mage/cards/b/BaronVonCount.java @@ -42,7 +42,7 @@ import mage.constants.SubType; import mage.constants.Outcome; import mage.constants.SuperType; import mage.constants.Zone; -import mage.counters.Counter; +import mage.counters.CounterType; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; @@ -113,7 +113,7 @@ class BaronVonCountPutCounterEffect extends OneShotEffect { // but it can still be proliferated to put an additional doom counter on itself (the new counters can be removed and aren't placed on the "numbers" - i.e. they don't influence the card's // functionality in any direct way). To simplify things, I merely put a do-nothing Doom counter on Baron that can be proliferated, etc., in addition to the value that tracks the // the placement of the functional "counter". This only has fringe incorrect interactions with a few cards like Thief of Blood which now gets an extra counter from Baron. - new AddCountersSourceEffect(new Counter("doom")).apply(game, source); + new AddCountersSourceEffect(CounterType.DOOM.createInstance()).apply(game, source); } return true; }