forked from External/mage
refactor: improved target usage, replaced setNotTarget by withNotTarget
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parent
dbaa51f462
commit
4b3a19b4d5
385 changed files with 434 additions and 429 deletions
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@ -38,7 +38,7 @@ public class TargetCardInGraveyard extends TargetCard {
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public TargetCardInGraveyard(int minNumTargets, int maxNumTargets, FilterCard filter, boolean notTarget) {
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super(minNumTargets, maxNumTargets, Zone.GRAVEYARD, filter);
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this.setNotTarget(notTarget);
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this.withNotTarget(notTarget);
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}
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protected TargetCardInGraveyard(final TargetCardInGraveyard target) {
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@ -34,7 +34,7 @@ public class TargetCardInHand extends TargetCard {
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public TargetCardInHand(int minNumTargets, int maxNumTargets, FilterCard filter) {
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super(minNumTargets, maxNumTargets, Zone.HAND, filter);
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setNotTarget(true);
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withNotTarget(true);
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}
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protected TargetCardInHand(final TargetCardInHand target) {
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@ -45,7 +45,7 @@ public class TargetCardInLibrary extends TargetCard {
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// with a certain card type or color, that player isn't required to find some or all of those cards
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// even if they're present in that zone.
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this.setRequired(!filter.hasPredicates());
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this.setNotTarget(true);
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this.withNotTarget(true);
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this.librarySearchLimit = Integer.MAX_VALUE;
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}
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@ -46,7 +46,7 @@ public class TargetCardInYourGraveyard extends TargetCard {
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public TargetCardInYourGraveyard(int minNumTarget, int maxNumTargets, FilterCard filter, boolean notTarget) {
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super(minNumTarget, maxNumTargets, Zone.GRAVEYARD, filter);
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this.setNotTarget(notTarget);
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this.withNotTarget(notTarget);
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}
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protected TargetCardInYourGraveyard(final TargetCardInYourGraveyard target) {
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