forked from External/mage
refactor: improved target usage, replaced setNotTarget by withNotTarget
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dbaa51f462
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385 changed files with 434 additions and 429 deletions
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@ -28,12 +28,17 @@ public interface Target extends Serializable {
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boolean isNotTarget();
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/**
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* controls if it will be checked, if the target can be targeted from source
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* Mark it as non target (e.g. card's rules do not contain a "target" word)
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* <p>
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* Non targeted abilities are unaffected by protection/hexproof and other target related effects
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* Non targeted spells can't be fizzled on resolve with invalid targets
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* Non targeted spells chooses targets on resolve, targeted spells chooses targets on activate
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* All costs must be non targeted
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*
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* @param notTarget true = do not check for protection, false = check for
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* protection
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* @param notTarget
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* @return
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*/
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void setNotTarget(boolean notTarget);
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Target withNotTarget(boolean notTarget);
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// methods for targets
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boolean canChoose(UUID sourceControllerId, Ability source, Game game);
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@ -181,7 +186,6 @@ public interface Target extends Serializable {
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* - The minimum and maximum number of targets is the same (i.e. effect does not have "up to" in its name)
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* - The number of valid targets is equal to the number of targets still left to be specified
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*
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*
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* @param abilityControllerId
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* @param source
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* @param game
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