From 4af5368fc2b9874f0bb5b9d3b4ec37f2f77c0417 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sun, 1 Nov 2015 09:18:36 +0100 Subject: [PATCH] * Zameck Guildmage - Fixed that the first ability could be activated in all zones instead of only on the battlefield. --- Mage.Sets/src/mage/sets/gatecrash/ZameckGuildmage.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/gatecrash/ZameckGuildmage.java b/Mage.Sets/src/mage/sets/gatecrash/ZameckGuildmage.java index 41bc52a2399..ba0208320ff 100644 --- a/Mage.Sets/src/mage/sets/gatecrash/ZameckGuildmage.java +++ b/Mage.Sets/src/mage/sets/gatecrash/ZameckGuildmage.java @@ -64,7 +64,7 @@ public class ZameckGuildmage extends CardImpl { this.toughness = new MageInt(2); // {G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. - this.addAbility(new SimpleActivatedAbility(Zone.ALL, new ZameckGuildmageEntersBattlefieldEffect(), new ManaCostsImpl("{G}{U}"))); + this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ZameckGuildmageEntersBattlefieldEffect(), new ManaCostsImpl("{G}{U}"))); // {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DrawCardSourceControllerEffect(1), new ManaCostsImpl("{G}{U}"));