refactor of watchers to use map functions

This commit is contained in:
ingmargoudt 2017-02-15 23:19:40 +01:00
parent fbbfc6c611
commit 4aa51210f9
18 changed files with 69 additions and 158 deletions

View file

@ -4,6 +4,7 @@ import java.util.HashSet;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
import mage.constants.WatcherScope;
import mage.constants.Zone;
import mage.game.Game;
@ -37,7 +38,7 @@ public class CastFromHandWatcher extends Watcher {
spellsCastFromHand.clear();
step = null;
}
if (event.getType() == GameEvent.EventType.SPELL_CAST && event.getZone().equals(Zone.HAND)) {
if (event.getType() == GameEvent.EventType.SPELL_CAST && event.getZone() == Zone.HAND) {
if (step == null) {
step = game.getTurn().getStep();
}