forked from External/mage
refactor: added shared code to hide mutate cards
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5ccff95b24
commit
49b0568143
9 changed files with 100 additions and 80 deletions
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@ -42,6 +42,45 @@ public abstract class ExpansionSet implements Serializable {
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public static final CardGraphicInfo FULL_ART = new CardGraphicInfo(FrameStyle.MPOP_FULL_ART_BASIC, false);
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public static final CardGraphicInfo FULL_ART_USE_VARIOUS = new CardGraphicInfo(FrameStyle.MPOP_FULL_ART_BASIC, true);
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// TODO: enable after mutate implementation
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public static final boolean HIDE_MUTATE_CARDS = true;
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public static final Set<String> MUTATE_CARD_NAMES = new HashSet<>(Arrays.asList(
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"Archipelagore",
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"Auspicious Starrix",
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"Boneyard Lurker",
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"Cavern Whisperer",
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"Chittering Harvester",
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"Cloudpiercer",
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"Cubwarden",
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"Dirge Bat",
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"Dreamtail Heron",
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"Everquill Phoenix",
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"Gemrazer",
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"Glowstone Recluse",
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"Huntmaster Liger",
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"Illuna, Apex of Wishes",
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"Insatiable Hemophage",
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"Lore Drakkis",
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"Majestic Auricorn",
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"Mindleecher",
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"Migratory Greathorn",
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"Necropanther",
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"Nethroi, Apex of Death",
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"Otrimi, the Ever-Playful",
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"Parcelbeast",
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"Porcuparrot",
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"Pouncing Shoreshark",
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"Regal Leosaur",
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"Sawtusk Demolisher",
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"Sea-Dasher Octopus",
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"Snapdax, Apex of the Hunt",
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"Souvenir Snatcher",
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"Sawtusk Demolisher",
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"Trumpeting Gnarr",
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"Vadrok, Apex of Thunder",
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"Vulpikeet"
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));
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public static class SetCardInfo implements Serializable {
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private final String name;
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