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/*
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* To change this template, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.conditional;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author jeffwadsworth
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*/
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public class TheWretchedTest extends CardTestPlayerBase {
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@Test
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public void testGainControl_One_NoRegenThusNothingIsRemovedFromCombat() {
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addCard(Zone.BATTLEFIELD, playerA, "The Wretched");
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addCard(Zone.BATTLEFIELD, playerB, "Wall of Pine Needles"); // a 3/3 with regeneration
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addCard(Zone.BATTLEFIELD, playerB, "Living Wall"); // 0/6 Wall with regeneration
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attack(2, playerA, "The Wretched");
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block(2, playerB, "Wall of Pine Needles", "The Wretched");
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block(2, playerB, "Living Wall", "The Wretched");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "The Wretched", 1);
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assertPermanentCount(playerA, "Wall of Pine Needles", 1);
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assertPermanentCount(playerA, "Living Wall", 1);
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}
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@Test
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public void testGainControl_One_RegenWhichRemovesBlockerFromCombat() {
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addCard(Zone.BATTLEFIELD, playerA, "The Wretched");
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addCard(Zone.BATTLEFIELD, playerB, "Wall of Pine Needles"); // a 3/3 with regeneration
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addCard(Zone.BATTLEFIELD, playerB, "Living Wall"); // 0/6 Wall with regeneration
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attack(2, playerA, "The Wretched");
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block(2, playerB, "Wall of Pine Needles", "The Wretched");
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block(2, playerB, "Living Wall", "The Wretched");
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activateAbility(2, PhaseStep.DECLARE_BLOCKERS, playerB, "{G}: Regenerate {this}.");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "The Wretched", 1);
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assertPermanentCount(playerA, "Living Wall", 1);
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assertPermanentCount(playerB, "Wall of Pine Needles", 1);
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}
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@Test
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public void testLoseControlOfTheWretched() {
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addCard(Zone.BATTLEFIELD, playerA, "The Wretched");
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addCard(Zone.BATTLEFIELD, playerB, "Wall of Pine Needles"); // a 3/3 with regeneration
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addCard(Zone.BATTLEFIELD, playerB, "Living Wall"); // 0/6 Wall with regeneration
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attack(2, playerA, "The Wretched");
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block(2, playerB, "Wall of Pine Needles", "The Wretched");
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block(2, playerB, "Living Wall", "The Wretched");
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Control Magic", "The Wretched");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerB, "The Wretched", 1);
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assertPermanentCount(playerB, "Wall of Pine Needles", 1);
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assertPermanentCount(playerB, "Living Wall", 1);
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}
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@Test
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public void testRegenTheWretchedThusRemovingFromCombat() {
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addCard(Zone.BATTLEFIELD, playerA, "The Wretched");
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addCard(Zone.BATTLEFIELD, playerB, "Wall of Pine Needles"); // a 3/3 with regeneration
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addCard(Zone.BATTLEFIELD, playerB, "Living Wall"); // 0/6 Wall with regeneration
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attack(2, playerA, "The Wretched");
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block(2, playerB, "Wall of Pine Needles", "The Wretched");
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block(2, playerB, "Living Wall", "The Wretched");
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castSpell(2, PhaseStep.DECLARE_BLOCKERS, playerA, "Regenerate", "The Wretched");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "The Wretched", 1);
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assertPermanentCount(playerB, "Wall of Pine Needles", 1);
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assertPermanentCount(playerB, "Living Wall", 1);
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}
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}
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