* Oblation - Fixed that abilities of the permanent moved to library triggered from later card draw.

This commit is contained in:
LevelX2 2015-08-29 10:40:49 +02:00
parent 752335f4ab
commit 4774015343

View file

@ -50,7 +50,6 @@ public class Oblation extends CardImpl {
super(ownerId, 46, "Oblation", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{2}{W}");
this.expansionSetCode = "ONS";
// The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
this.getSpellAbility().addEffect(new OblationEffect());
this.getSpellAbility().addTarget(new TargetNonlandPermanent());
@ -67,21 +66,21 @@ public class Oblation extends CardImpl {
}
class OblationEffect extends OneShotEffect {
OblationEffect() {
super(Outcome.Removal);
this.staticText = "The owner of target nonland permanent shuffles it into his or her library, then draws two cards";
}
OblationEffect(final OblationEffect effect) {
super(effect);
}
@Override
public OblationEffect copy() {
return new OblationEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
@ -90,6 +89,9 @@ class OblationEffect extends OneShotEffect {
if (player != null) {
player.moveCardToLibraryWithInfo(permanent, source.getSourceId(), game, Zone.BATTLEFIELD, true, true);
player.shuffleLibrary(game);
game.applyEffects(); // so effects from creatures that were on the battlefield won't trigger from draw
player.drawCards(2, game);
return true;
}