Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.

This commit is contained in:
LevelX2 2014-05-01 19:34:52 +02:00
parent 6d039e4262
commit 473c9e207b
32 changed files with 286 additions and 132 deletions

View file

@ -1,11 +1,10 @@
package mage.utils.timer;
import mage.MageException;
import mage.interfaces.Action;
import org.apache.log4j.Logger;
import java.util.Timer;
import java.util.TimerTask;
import mage.MageException;
import mage.interfaces.Action;
import org.apache.log4j.Logger;
/**
* @author noxx
@ -14,14 +13,11 @@ public class PriorityTimer extends TimerTask {
private static final Logger logger = Logger.getLogger(PriorityTimer.class);
private final long delay;
private final Action taskOnTimeout;
private int count;
private long delay;
private Action taskOnTimeout;
private Action taskOnTick;
private States state = States.NONE;
enum States {