forked from External/mage
Attempt to allow players to fix the game if the active/choosing/person with priority has left or has run down the clock
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parent
7698856d29
commit
471d49892f
2 changed files with 101 additions and 2 deletions
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@ -37,6 +37,7 @@ import java.util.concurrent.locks.ReentrantReadWriteLock;
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import java.util.zip.GZIPOutputStream;
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import mage.MageException;
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import mage.abilities.Ability;
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import mage.abilities.common.PassAbility;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.decks.Deck;
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@ -57,6 +58,7 @@ import mage.game.events.PlayerQueryEvent;
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import mage.game.events.TableEvent;
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import mage.game.match.MatchPlayer;
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import mage.game.permanent.Permanent;
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import mage.game.turn.Phase;
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import mage.interfaces.Action;
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import mage.players.Player;
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import mage.server.*;
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@ -1150,13 +1152,13 @@ public class GameController implements GameCallback {
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sb.append(state.getPlayerList());
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sb.append("<br>getPlayers: ");
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sb.append(state.getPlayers());
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sb.append("<br>Player with Priority is: ");
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sb.append("<br><font color=orange>Player with Priority is: ");
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if (state.getPriorityPlayerId() != null) {
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sb.append(game.getPlayer(state.getPriorityPlayerId()).getName());
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} else {
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sb.append("noone!");
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}
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sb.append("<br>getRevealed: ");
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sb.append("</font><br>getRevealed: ");
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sb.append(state.getRevealed());
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sb.append("<br>getSpecialActions: ");
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sb.append(state.getSpecialActions());
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@ -1187,4 +1189,80 @@ public class GameController implements GameCallback {
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return sb.toString();
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}
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public String attemptToFixGame() {
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if (game == null) {
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return "";
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}
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GameState state = game.getState();
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if (state == null) {
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return "";
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}
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StringBuilder sb = new StringBuilder();
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sb.append("<br/>Game State:<br/><font size=-2>");
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sb.append(state);
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boolean fixedAlready = false;
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sb.append("<br>Active player is: ");
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sb.append(game.getPlayer(state.getActivePlayerId()).getName());
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PassAbility pass = new PassAbility();
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if (game.getPlayer(state.getActivePlayerId()).hasLeft()) {
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Phase currentPhase = game.getPhase();
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if (currentPhase != null) {
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currentPhase.getStep().skipStep(game, state.getActivePlayerId());
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sb.append("<br>Forcibly passing the phase!");
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fixedAlready = true;
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} else {
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sb.append("<br>Current phase null");
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}
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sb.append("<br>Active player has left");
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}
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sb.append("<br>getChoosingPlayerId: ");
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if (state.getChoosingPlayerId() != null) {
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if (game.getPlayer(state.getChoosingPlayerId()).hasLeft()) {
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Phase currentPhase = game.getPhase();
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if (currentPhase != null && !fixedAlready) {
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currentPhase.getStep().endStep(game, state.getActivePlayerId());
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fixedAlready = true;
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sb.append("<br>Forcibly passing the phase!");
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} else if (currentPhase == null) {
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sb.append("<br>Current phase null");
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}
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sb.append("<br>Choosing player has left");
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}
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}
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sb.append("<br><font color=orange>Player with Priority is: ");
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if (state.getPriorityPlayerId() != null) {
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if (game.getPlayer(state.getPriorityPlayerId()).hasLeft()) {
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Phase currentPhase = game.getPhase();
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if (currentPhase != null && !fixedAlready) {
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currentPhase.getStep().skipStep(game, state.getActivePlayerId());
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fixedAlready = true;
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sb.append("<br>Forcibly passing the phase!");
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}
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}
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sb.append(game.getPlayer(state.getPriorityPlayerId()).getName());
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sb.append("</font>");
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}
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sb.append("<br>Future Timeout:");
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if (futureTimeout != null) {
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sb.append("Cancelled?=");
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sb.append(futureTimeout.isCancelled());
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sb.append(",,,Done?=");
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sb.append(futureTimeout.isDone());
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sb.append(",,,GetDelay?=");
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sb.append((int) futureTimeout.getDelay(TimeUnit.SECONDS));
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if ((int) futureTimeout.getDelay(TimeUnit.SECONDS) < 25) {
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game.endTurn(pass);
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sb.append("<br>Forcibly passing the turn!");
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}
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} else {
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sb.append("Not using future Timeout!");
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}
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sb.append("</font>");
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return sb.toString();
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}
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}
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