Changed ability handling of modal spells to be able to select the same mode multiple times with different targets.

This commit is contained in:
LevelX2 2015-11-14 01:56:56 +01:00
parent b18cae5100
commit 4711e0cf99
40 changed files with 488 additions and 421 deletions

View file

@ -49,8 +49,8 @@ import mage.util.CardUtil;
*/
public class Modes extends LinkedHashMap<UUID, Mode> {
private UUID modeId;
private final ArrayList<UUID> selectedModes = new ArrayList<>();
private Mode mode; // the current mode of the selected modes
private final ArrayList<Mode> selectedModes = new ArrayList<>();
private int minModes;
private int maxModes;
private TargetController modeChooser;
@ -58,25 +58,40 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
private boolean eachModeOnlyOnce; // state if each mode can be chosen only once as long as the source object exists
public Modes() {
Mode mode = new Mode();
this.mode = new Mode();
this.put(mode.getId(), mode);
this.modeId = mode.getId();
this.minModes = 1;
this.maxModes = 1;
this.selectedModes.add(modeId);
this.selectedModes.add(mode);
this.modeChooser = TargetController.YOU;
this.eachModeOnlyOnce = false;
this.eachModeMoreThanOnce = false;
}
public Modes(final Modes modes) {
this.modeId = modes.modeId;
for (Map.Entry<UUID, Mode> entry : modes.entrySet()) {
this.put(entry.getKey(), entry.getValue().copy());
}
this.minModes = modes.minModes;
this.maxModes = modes.maxModes;
this.selectedModes.addAll(modes.selectedModes);
if (modes.size() == 1) {
this.mode = values().iterator().next();
this.selectedModes.add(mode);
} else {
// probably there is still a problem with copying modes with the same mode selected multiple times.
for (Mode selectedMode : modes.getSelectedModes()) {
Mode copiedMode = selectedMode.copy();
this.selectedModes.add(copiedMode);
if (modes.getSelectedModes().size() == 1) {
this.mode = copiedMode;
} else {
if (selectedMode.equals(modes.getMode())) {
this.mode = copiedMode;
}
}
}
}
this.modeChooser = modes.modeChooser;
this.eachModeOnlyOnce = modes.eachModeOnlyOnce;
this.eachModeMoreThanOnce = modes.eachModeMoreThanOnce;
@ -87,10 +102,21 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
}
public Mode getMode() {
return get(modeId);
return mode;
}
public ArrayList<UUID> getSelectedModes() {
public UUID getModeId(int index) {
int idx = 0;
for (Mode currentMode : this.values()) {
idx++;
if (idx == index) {
return currentMode.getId();
}
}
return null;
}
public ArrayList<Mode> getSelectedModes() {
return selectedModes;
}
@ -118,16 +144,9 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
return this.modeChooser;
}
public void setActiveMode(UUID modeId) {
if (selectedModes.contains(modeId)) {
this.modeId = modeId;
}
}
public void setMode(Mode mode) {
if (this.containsKey(mode.getId())) {
this.modeId = mode.getId();
this.selectedModes.add(mode.getId());
public void setActiveMode(Mode mode) {
if (selectedModes.contains(mode)) {
this.mode = mode;
}
}
@ -156,7 +175,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
for (Mode mode : this.values()) {
if ((!isEachModeOnlyOnce() || onceSelectedModes == null || !onceSelectedModes.contains(mode.getId()))
&& mode.getTargets().canChoose(source.getSourceId(), source.getControllerId(), game)) {
this.selectedModes.add(mode.getId());
this.selectedModes.add(mode.copy());
}
}
if (isEachModeOnlyOnce()) {
@ -184,6 +203,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
Player player = game.getPlayer(playerId);
// player chooses modes manually
this.mode = null;
while (this.selectedModes.size() < this.getMaxModes()) {
Mode choice = player.chooseMode(this, source, game);
if (choice == null) {
@ -192,29 +212,38 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
}
return this.selectedModes.size() >= this.getMinModes();
}
setMode(choice);
this.selectedModes.add(choice.copy());
if (mode == null) {
mode = choice;
}
}
if (isEachModeOnlyOnce()) {
setAlreadySelectedModes(selectedModes, source, game);
}
return true;
}
this.modeId = this.values().iterator().next().getId();
this.selectedModes.clear();
this.selectedModes.add(modeId);
if (mode == null) {
this.selectedModes.clear();
Mode copiedMode = this.values().iterator().next().copy();
this.selectedModes.add(copiedMode);
this.setActiveMode(copiedMode);
}
if (isEachModeOnlyOnce()) {
setAlreadySelectedModes(selectedModes, source, game);
}
return true;
}
private void setAlreadySelectedModes(ArrayList<UUID> selectedModes, Ability source, Game game) {
private void setAlreadySelectedModes(ArrayList<Mode> selectedModes, Ability source, Game game) {
String key = getKey(source, game);
Set<UUID> onceSelectedModes = (Set<UUID>) game.getState().getValue(key);
if (onceSelectedModes == null) {
onceSelectedModes = new HashSet<>();
}
onceSelectedModes.addAll(selectedModes);
for (Mode mode : selectedModes) {
onceSelectedModes.add(mode.getId());
}
game.getState().setValue(key, onceSelectedModes);
}