forked from External/mage
Changed ability handling of modal spells to be able to select the same mode multiple times with different targets.
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parent
b18cae5100
commit
4711e0cf99
40 changed files with 488 additions and 421 deletions
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@ -49,8 +49,8 @@ import mage.util.CardUtil;
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*/
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public class Modes extends LinkedHashMap<UUID, Mode> {
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private UUID modeId;
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private final ArrayList<UUID> selectedModes = new ArrayList<>();
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private Mode mode; // the current mode of the selected modes
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private final ArrayList<Mode> selectedModes = new ArrayList<>();
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private int minModes;
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private int maxModes;
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private TargetController modeChooser;
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@ -58,25 +58,40 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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private boolean eachModeOnlyOnce; // state if each mode can be chosen only once as long as the source object exists
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public Modes() {
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Mode mode = new Mode();
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this.mode = new Mode();
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this.put(mode.getId(), mode);
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this.modeId = mode.getId();
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this.minModes = 1;
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this.maxModes = 1;
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this.selectedModes.add(modeId);
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this.selectedModes.add(mode);
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this.modeChooser = TargetController.YOU;
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this.eachModeOnlyOnce = false;
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this.eachModeMoreThanOnce = false;
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}
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public Modes(final Modes modes) {
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this.modeId = modes.modeId;
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for (Map.Entry<UUID, Mode> entry : modes.entrySet()) {
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this.put(entry.getKey(), entry.getValue().copy());
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}
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this.minModes = modes.minModes;
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this.maxModes = modes.maxModes;
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this.selectedModes.addAll(modes.selectedModes);
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if (modes.size() == 1) {
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this.mode = values().iterator().next();
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this.selectedModes.add(mode);
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} else {
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// probably there is still a problem with copying modes with the same mode selected multiple times.
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for (Mode selectedMode : modes.getSelectedModes()) {
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Mode copiedMode = selectedMode.copy();
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this.selectedModes.add(copiedMode);
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if (modes.getSelectedModes().size() == 1) {
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this.mode = copiedMode;
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} else {
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if (selectedMode.equals(modes.getMode())) {
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this.mode = copiedMode;
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}
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}
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}
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}
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this.modeChooser = modes.modeChooser;
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this.eachModeOnlyOnce = modes.eachModeOnlyOnce;
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this.eachModeMoreThanOnce = modes.eachModeMoreThanOnce;
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@ -87,10 +102,21 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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}
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public Mode getMode() {
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return get(modeId);
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return mode;
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}
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public ArrayList<UUID> getSelectedModes() {
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public UUID getModeId(int index) {
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int idx = 0;
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for (Mode currentMode : this.values()) {
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idx++;
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if (idx == index) {
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return currentMode.getId();
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}
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}
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return null;
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}
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public ArrayList<Mode> getSelectedModes() {
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return selectedModes;
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}
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@ -118,16 +144,9 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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return this.modeChooser;
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}
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public void setActiveMode(UUID modeId) {
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if (selectedModes.contains(modeId)) {
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this.modeId = modeId;
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}
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}
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public void setMode(Mode mode) {
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if (this.containsKey(mode.getId())) {
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this.modeId = mode.getId();
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this.selectedModes.add(mode.getId());
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public void setActiveMode(Mode mode) {
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if (selectedModes.contains(mode)) {
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this.mode = mode;
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}
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}
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@ -156,7 +175,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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for (Mode mode : this.values()) {
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if ((!isEachModeOnlyOnce() || onceSelectedModes == null || !onceSelectedModes.contains(mode.getId()))
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&& mode.getTargets().canChoose(source.getSourceId(), source.getControllerId(), game)) {
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this.selectedModes.add(mode.getId());
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this.selectedModes.add(mode.copy());
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}
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}
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if (isEachModeOnlyOnce()) {
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@ -184,6 +203,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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Player player = game.getPlayer(playerId);
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// player chooses modes manually
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this.mode = null;
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while (this.selectedModes.size() < this.getMaxModes()) {
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Mode choice = player.chooseMode(this, source, game);
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if (choice == null) {
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@ -192,29 +212,38 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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}
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return this.selectedModes.size() >= this.getMinModes();
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}
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setMode(choice);
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this.selectedModes.add(choice.copy());
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if (mode == null) {
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mode = choice;
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}
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}
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if (isEachModeOnlyOnce()) {
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setAlreadySelectedModes(selectedModes, source, game);
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}
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return true;
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}
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this.modeId = this.values().iterator().next().getId();
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this.selectedModes.clear();
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this.selectedModes.add(modeId);
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if (mode == null) {
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this.selectedModes.clear();
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Mode copiedMode = this.values().iterator().next().copy();
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this.selectedModes.add(copiedMode);
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this.setActiveMode(copiedMode);
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}
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if (isEachModeOnlyOnce()) {
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setAlreadySelectedModes(selectedModes, source, game);
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}
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return true;
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}
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private void setAlreadySelectedModes(ArrayList<UUID> selectedModes, Ability source, Game game) {
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private void setAlreadySelectedModes(ArrayList<Mode> selectedModes, Ability source, Game game) {
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String key = getKey(source, game);
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Set<UUID> onceSelectedModes = (Set<UUID>) game.getState().getValue(key);
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if (onceSelectedModes == null) {
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onceSelectedModes = new HashSet<>();
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}
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onceSelectedModes.addAll(selectedModes);
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for (Mode mode : selectedModes) {
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onceSelectedModes.add(mode.getId());
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}
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game.getState().setValue(key, onceSelectedModes);
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}
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