forked from External/mage
Implement Angelic Favor
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Mage.Sets/src/mage/cards/a/AngelicFavor.java
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Mage.Sets/src/mage/cards/a/AngelicFavor.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.a;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.CastOnlyDuringPhaseStepSourceAbility;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.costs.AlternativeCostSourceAbility;
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import mage.abilities.costs.common.TapTargetCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.TurnPhase;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.permanent.TappedPredicate;
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import mage.game.Game;
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import mage.game.permanent.token.AngelToken;
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import mage.target.common.TargetControlledPermanent;
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/**
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*
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* @author TheElk801
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*/
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public class AngelicFavor extends CardImpl {
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private static final FilterPermanent filter = new FilterPermanent("If you control a Plains");
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static {
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filter.add(new SubtypePredicate(SubType.PLAINS));
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}
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private static final FilterControlledCreaturePermanent untappedCreatureYouControl = new FilterControlledCreaturePermanent("untapped creature you control");
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static {
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untappedCreatureYouControl.add(Predicates.not(new TappedPredicate()));
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}
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public AngelicFavor(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{3}{W}");
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// If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.
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this.addAbility(new AlternativeCostSourceAbility(new TapTargetCost(new TargetControlledPermanent(untappedCreatureYouControl)), new PermanentsOnTheBattlefieldCondition(filter)));
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// Cast Angelic Favor only during combat.
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this.addAbility(new CastOnlyDuringPhaseStepSourceAbility(TurnPhase.COMBAT));
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// Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.
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this.getSpellAbility().addEffect(new AngelicFavorEffect());
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}
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public AngelicFavor(final AngelicFavor card) {
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super(card);
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}
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@Override
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public AngelicFavor copy() {
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return new AngelicFavor(this);
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}
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}
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class AngelicFavorEffect extends OneShotEffect {
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public AngelicFavorEffect() {
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super(Outcome.PutCreatureInPlay);
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this.staticText = "Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step";
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}
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public AngelicFavorEffect(final AngelicFavorEffect effect) {
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super(effect);
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}
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@Override
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public AngelicFavorEffect copy() {
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return new AngelicFavorEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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CreateTokenEffect effect = new CreateTokenEffect(new AngelToken());
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if (effect.apply(game, source)) {
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effect.exileTokensCreatedAtNextEndStep(game, source);
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return true;
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}
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return false;
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}
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}
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@ -57,6 +57,7 @@ public class Nemesis extends ExpansionSet {
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cards.add(new SetCardInfo("Accumulated Knowledge", 26, Rarity.COMMON, mage.cards.a.AccumulatedKnowledge.class));
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cards.add(new SetCardInfo("Aether Barrier", 27, Rarity.RARE, mage.cards.a.AetherBarrier.class));
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cards.add(new SetCardInfo("Ancient Hydra", 76, Rarity.UNCOMMON, mage.cards.a.AncientHydra.class));
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cards.add(new SetCardInfo("Angelic Favor", 1, Rarity.UNCOMMON, mage.cards.a.AngelicFavor.class));
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cards.add(new SetCardInfo("Animate Land", 101, Rarity.UNCOMMON, mage.cards.a.AnimateLand.class));
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cards.add(new SetCardInfo("Arc Mage", 77, Rarity.UNCOMMON, mage.cards.a.ArcMage.class));
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cards.add(new SetCardInfo("Ascendant Evincar", 51, Rarity.RARE, mage.cards.a.AscendantEvincar.class));
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