forked from External/mage
Restructured Mage module
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1502 changed files with 11 additions and 9 deletions
567
Mage/src/main/java/mage/target/TargetImpl.java
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567
Mage/src/main/java/mage/target/TargetImpl.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.target;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.cards.Card;
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import mage.constants.AbilityType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.players.Player;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public abstract class TargetImpl implements Target {
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protected Map<UUID, Integer> targets = new LinkedHashMap<>();
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protected Map<UUID, Integer> zoneChangeCounters = new HashMap<>();
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protected String targetName;
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protected Zone zone;
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protected int maxNumberOfTargets;
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protected int minNumberOfTargets;
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protected boolean required = true;
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protected boolean requiredExplicitlySet = false;
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protected boolean chosen = false;
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// is the target handled as targeted spell/ability (notTarget = true is used for not targeted effects like e.g. sacrifice)
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protected boolean notTarget = false;
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protected boolean atRandom = false;
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protected UUID targetController = null; // if null the ability controller is the targetController
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protected UUID abilityController = null; // only used if target controller != ability controller
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protected int targetTag; // can be set if other target check is needed (AnotherTargetPredicate)
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@Override
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public abstract TargetImpl copy();
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public TargetImpl() {
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this(false);
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}
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public TargetImpl(boolean notTarget) {
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this.notTarget = notTarget;
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}
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public TargetImpl(final TargetImpl target) {
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this.targetName = target.targetName;
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this.zone = target.zone;
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this.maxNumberOfTargets = target.maxNumberOfTargets;
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this.minNumberOfTargets = target.minNumberOfTargets;
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this.required = target.required;
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this.requiredExplicitlySet = target.requiredExplicitlySet;
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this.chosen = target.chosen;
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this.targets.putAll(target.targets);
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this.zoneChangeCounters.putAll(target.zoneChangeCounters);
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this.atRandom = target.atRandom;
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this.notTarget = target.notTarget;
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this.targetController = target.targetController;
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this.abilityController = target.abilityController;
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this.targetTag = target.targetTag;
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}
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@Override
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public int getNumberOfTargets() {
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return this.minNumberOfTargets;
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}
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@Override
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public int getMaxNumberOfTargets() {
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return this.maxNumberOfTargets;
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}
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@Override
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public void setMinNumberOfTargets(int minNumberOftargets) {
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this.minNumberOfTargets = minNumberOftargets;
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}
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@Override
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public void setMaxNumberOfTargets(int maxNumberOftargets) {
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this.maxNumberOfTargets = maxNumberOftargets;
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}
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@Override
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public String getMessage() {
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String suffix = "";
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if (targetController != null) {
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// Hint for the selecting player that the targets must be valid from the point of the ability controller
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// e.g. select opponent text may be misleading otherwise
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suffix = " (target controlling!)";
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}
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if (getMaxNumberOfTargets() != 1) {
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StringBuilder sb = new StringBuilder();
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sb.append("Select ").append(targetName);
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if (getMaxNumberOfTargets() > 0 && getMaxNumberOfTargets() != Integer.MAX_VALUE) {
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sb.append(" (").append(targets.size()).append("/").append(getMaxNumberOfTargets()).append(")");
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} else {
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sb.append(" (").append(targets.size()).append(")");
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}
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sb.append(suffix);
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return sb.toString();
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}
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if (targetName.startsWith("another") || targetName.startsWith("a ") || targetName.startsWith("an ")) {
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return "Select " + targetName + suffix;
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}
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return "Select a " + targetName + suffix;
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}
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@Override
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public boolean isNotTarget() {
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return notTarget;
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}
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@Override
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public String getTargetName() {
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StringBuilder sb = new StringBuilder(targetName);
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if (isRandom()) {
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sb.append(" chosen at random");
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}
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return sb.toString();
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}
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@Override
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public void setTargetName(String name) {
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this.targetName = name;
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}
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@Override
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public Zone getZone() {
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return zone;
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}
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@Override
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public boolean isRequired(UUID sourceId, Game game) {
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MageObject object = game.getObject(sourceId);
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if (!requiredExplicitlySet && object != null && object instanceof Ability) {
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return isRequired((Ability) object);
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} else {
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return isRequired();
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}
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}
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@Override
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public boolean isRequired() {
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return required;
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}
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@Override
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public boolean isRequired(Ability ability) {
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return ability == null || ability.isActivated() || !(ability.getAbilityType().equals(AbilityType.SPELL) || ability.getAbilityType().equals(AbilityType.ACTIVATED));
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}
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@Override
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public void setRequired(boolean required) {
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this.required = required;
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this.requiredExplicitlySet = true;
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}
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@Override
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public boolean isChosen() {
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if (getMaxNumberOfTargets() == 0 && getNumberOfTargets() == 0) {
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return true;
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}
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if (getMaxNumberOfTargets() != 0 && targets.size() == getMaxNumberOfTargets()) {
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return true;
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}
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return chosen;
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}
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@Override
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public boolean doneChosing() {
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if (getMaxNumberOfTargets() == 0) {
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return false;
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}
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return targets.size() == getMaxNumberOfTargets();
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}
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@Override
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public void clearChosen() {
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targets.clear();
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zoneChangeCounters.clear();
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chosen = false;
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}
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@Override
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public void add(UUID id, Game game) {
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if (getMaxNumberOfTargets() == 0 || targets.size() < getMaxNumberOfTargets()) {
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if (!targets.containsKey(id)) {
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targets.put(id, 0);
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rememberZoneChangeCounter(id, game);
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chosen = targets.size() >= getNumberOfTargets();
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}
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}
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}
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@Override
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public void remove(UUID id) {
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if (targets.containsKey(id)) {
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targets.remove(id);
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zoneChangeCounters.remove(id);
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}
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}
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@Override
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public void addTarget(UUID id, Ability source, Game game) {
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addTarget(id, source, game, notTarget);
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}
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@Override
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public void addTarget(UUID id, Ability source, Game game, boolean skipEvent) {
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//20100423 - 113.3
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if (getMaxNumberOfTargets() == 0 || targets.size() < getMaxNumberOfTargets()) {
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if (!targets.containsKey(id)) {
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if (source != null && !skipEvent) {
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if (!game.replaceEvent(GameEvent.getEvent(EventType.TARGET, id, source.getSourceId(), source.getControllerId()))) {
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targets.put(id, 0);
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rememberZoneChangeCounter(id, game);
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chosen = targets.size() >= getNumberOfTargets();
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if (!skipEvent) {
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game.fireEvent(GameEvent.getEvent(EventType.TARGETED, id, source.getSourceId(), source.getControllerId()));
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}
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}
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} else {
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targets.put(id, 0);
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}
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}
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}
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}
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@Override
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public void updateTarget(UUID id, Game game) {
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rememberZoneChangeCounter(id, game);
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}
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private void rememberZoneChangeCounter(UUID id, Game game) {
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Card card = game.getCard(id);
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if (card != null) {
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zoneChangeCounters.put(id, card.getZoneChangeCounter(game));
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}
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}
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@Override
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public void addTarget(UUID id, int amount, Ability source, Game game) {
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addTarget(id, amount, source, game, false);
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}
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@Override
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public void addTarget(UUID id, int amount, Ability source, Game game, boolean skipEvent) {
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if (targets.containsKey(id)) {
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amount += targets.get(id);
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}
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if (source != null && !skipEvent) {
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if (!game.replaceEvent(GameEvent.getEvent(EventType.TARGET, id, source.getSourceId(), source.getControllerId()))) {
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targets.put(id, amount);
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rememberZoneChangeCounter(id, game);
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chosen = targets.size() >= getNumberOfTargets();
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if (!skipEvent) {
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game.fireEvent(GameEvent.getEvent(EventType.TARGETED, id, source.getSourceId(), source.getControllerId()));
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}
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}
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} else {
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targets.put(id, amount);
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rememberZoneChangeCounter(id, game);
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}
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}
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@Override
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public boolean choose(Outcome outcome, UUID playerId, UUID sourceId, Game game) {
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Player player = game.getPlayer(playerId);
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while (!isChosen() && !doneChosing()) {
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chosen = targets.size() >= getNumberOfTargets();
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if (!player.choose(outcome, this, sourceId, game)) {
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return chosen;
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}
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chosen = targets.size() >= getNumberOfTargets();
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}
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return chosen = true;
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}
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@Override
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public boolean chooseTarget(Outcome outcome, UUID playerId, Ability source, Game game) {
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while (!isChosen() && !doneChosing()) {
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chosen = targets.size() >= getNumberOfTargets();
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if (isRandom()) {
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Set<UUID> possibleTargets = possibleTargets(source.getSourceId(), playerId, game);
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if (possibleTargets.size() > 0) {
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int i = 0;
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int rnd = new Random().nextInt(possibleTargets.size());
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Iterator it = possibleTargets.iterator();
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while (i < rnd) {
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it.next();
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i++;
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}
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this.addTarget(((UUID) it.next()), source, game);
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} else {
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return chosen;
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}
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} else {
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if (!getTargetController(game, playerId).chooseTarget(outcome, this, source, game)) {
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return chosen;
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}
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}
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chosen = targets.size() >= getNumberOfTargets();
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}
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return chosen = true;
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}
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@Override
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public boolean isLegal(Ability source, Game game) {
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//20101001 - 608.2b
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Set<UUID> illegalTargets = new HashSet<>();
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for (UUID targetId : targets.keySet()) {
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Card card = game.getCard(targetId);
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if (card != null) {
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if (zoneChangeCounters.containsKey(targetId) && zoneChangeCounters.get(targetId) != card.getZoneChangeCounter(game)) {
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illegalTargets.add(targetId);
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continue; // it's not legal so continue to have a look at other targeted objects
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}
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}
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if (!notTarget && game.replaceEvent(GameEvent.getEvent(EventType.TARGET, targetId, source.getSourceId(), source.getControllerId()))) {
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// replacedTargets++;
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illegalTargets.add(targetId);
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continue;
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}
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if (!canTarget(targetId, source, game)) {
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illegalTargets.add(targetId);
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}
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}
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// remove illegal targets, needed to handle if only a subset of targets was illegal
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for (UUID targetId : illegalTargets) {
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targets.remove(targetId);
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}
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if (targets.isEmpty()) {
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// If all targets that were set before are illegal now, the target is no longer legal
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if (!illegalTargets.isEmpty()) {
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return false;
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}
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// if no targets have to be set and no targets are set, that's legal
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if (getNumberOfTargets() == 0) {
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return true;
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}
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}
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return targets.size() > 0;
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}
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/**
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* Returns all possible different target combinations
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*
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* @param source
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* @param game
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* @return
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*/
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@Override
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public List<? extends TargetImpl> getTargetOptions(Ability source, Game game) {
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List<TargetImpl> options = new ArrayList<>();
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List<UUID> possibleTargets = new ArrayList<>();
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possibleTargets.addAll(possibleTargets(source.getSourceId(), source.getControllerId(), game));
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possibleTargets.removeAll(getTargets());
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// get the length of the array
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// e.g. for {'A','B','C','D'} => N = 4
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int N = possibleTargets.size();
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// not enough targets, return no option
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if (N < getNumberOfTargets()) {
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return options;
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}
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// not target but that's allowed, return one empty option
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if (N == 0) {
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TargetImpl target = this.copy();
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options.add(target);
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return options;
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}
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int maxK = getMaxNumberOfTargets() - getTargets().size();
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if (maxK > 5) { // Prevent endless iteration with targets set to INTEGER.maxvalue
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maxK = 5;
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if (N > 10) { // not more than 252 combinations
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maxK = 4;
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}
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if (N > 20) { // not more than 4845 combinations
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maxK = 3;
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}
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}
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if (N < maxK) { // less possible targets than the maximum allowed so reduce the max
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maxK = N;
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}
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int minK = getNumberOfTargets();
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if (getNumberOfTargets() == 0) { // add option without targets if possible
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TargetImpl target = this.copy();
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options.add(target);
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minK = 1;
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}
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for (int K = minK; K <= maxK; K++) {
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// get the combination by index
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// e.g. 01 --> AB , 23 --> CD
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int combination[] = new int[K];
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// position of current index
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// if (r = 1) r*
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// index ==> 0 | 1 | 2
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// element ==> A | B | C
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int r = 0;
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int index = 0;
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while (r >= 0) {
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// possible indexes for 1st position "r=0" are "0,1,2" --> "A,B,C"
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// possible indexes for 2nd position "r=1" are "1,2,3" --> "B,C,D"
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// for r = 0 ==> index < (4+ (0 - 2)) = 2
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if (index <= (N + (r - K))) {
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combination[r] = index;
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// if we are at the last position print and increase the index
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if (r == K - 1) {
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//add the new target option
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TargetImpl target = this.copy();
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for (int i = 0; i < combination.length; i++) {
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target.addTarget(possibleTargets.get(combination[i]), source, game, true);
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}
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options.add(target);
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index++;
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} else {
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// select index for next position
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index = combination[r] + 1;
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r++;
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}
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} else {
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r--;
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if (r > 0) {
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index = combination[r] + 1;
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} else {
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index = combination[0] + 1;
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}
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}
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}
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}
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return options;
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}
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@Override
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public List<UUID> getTargets() {
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ArrayList<UUID> newList = new ArrayList<>();
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newList.addAll(targets.keySet());
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return newList;
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}
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@Override
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public int getTargetAmount(UUID targetId) {
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if (targets.containsKey(targetId)) {
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return targets.get(targetId);
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}
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return 0;
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}
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||||
|
||||
@Override
|
||||
public UUID getFirstTarget() {
|
||||
if (targets.size() > 0) {
|
||||
return targets.keySet().iterator().next();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setNotTarget(boolean notTarget) {
|
||||
this.notTarget = notTarget;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isRandom() {
|
||||
return this.atRandom;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setRandom(boolean atRandom) {
|
||||
this.atRandom = atRandom;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTargetController(UUID playerId) {
|
||||
this.targetController = playerId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public UUID getTargetController() {
|
||||
return targetController;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setAbilityController(UUID playerId) {
|
||||
this.abilityController = playerId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public UUID getAbilityController() {
|
||||
return abilityController;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Player getTargetController(Game game, UUID playerId) {
|
||||
if (getTargetController() != null) {
|
||||
return game.getPlayer(getTargetController());
|
||||
} else {
|
||||
return game.getPlayer(playerId);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isRequiredExplicitlySet() {
|
||||
return requiredExplicitlySet;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTargetTag() {
|
||||
return targetTag;
|
||||
}
|
||||
|
||||
/**
|
||||
* Is used to be able to check, that another target is slected within the
|
||||
* group of targets of the ability with a target tag > 0.
|
||||
*
|
||||
* @param targetTag
|
||||
*/
|
||||
@Override
|
||||
public void setTargetTag(int targetTag) {
|
||||
this.targetTag = targetTag;
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue