forked from External/mage
Restructured Mage module
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1502 changed files with 11 additions and 9 deletions
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package mage.abilities.effects.common;
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import java.util.ArrayList;
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import java.util.List;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.counters.CounterType;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.events.EntersTheBattlefieldEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCardInHand;
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/**
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* Effect for the AmplifyAbility
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*
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* 702.37. Amplify 702.37a Amplify is a static ability. “Amplify N” means “As
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* this object enters the battlefield, reveal any number of cards from your hand
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* that share a creature type with it. This permanent enters the battlefield
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* with N +1/+1 counters on it for each card revealed this way. You can’t reveal
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* this card or any other cards that are entering the battlefield at the same
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* time as this card.” 702.37b If a creature has multiple instances of amplify,
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* each one works separately.
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*
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*
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* @author FenrisulfrX
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*/
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public class AmplifyEffect extends ReplacementEffectImpl {
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private final AmplifyFactor amplifyFactor;
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public enum AmplifyFactor {
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Amplify1("Amplify 1", "put one +1/+1 counters on it", 1),
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Amplify2("Amplify 2", "put two +1/+1 counters on it", 2),
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Amplify3("Amplify 3", "put three +1/+1 counters on it", 3);
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private final String text;
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private final String ruleText;
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private final int factor;
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AmplifyFactor(String text, String ruleText, int factor) {
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this.text = text;
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this.ruleText = ruleText;
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this.factor = factor;
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}
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@Override
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public String toString() {
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return text;
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}
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public String getRuleText() {
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return ruleText;
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}
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public int getFactor() {
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return factor;
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}
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}
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public AmplifyEffect(AmplifyFactor amplifyFactor) {
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super(Duration.EndOfGame, Outcome.BoostCreature);
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this.amplifyFactor = amplifyFactor;
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}
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public AmplifyEffect(final AmplifyEffect effect) {
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super(effect);
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this.amplifyFactor = effect.amplifyFactor;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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return event.getTargetId().equals(source.getSourceId());
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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Permanent sourceCreature = ((EntersTheBattlefieldEvent) event).getTarget();
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null && sourceCreature != null) {
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FilterCreatureCard filter = new FilterCreatureCard("creatures cards to reveal");
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List<SubtypePredicate> filterSubtypes = new ArrayList<>();
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for (String subtype : sourceCreature.getSubtype()) {
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filterSubtypes.add(new SubtypePredicate((subtype)));
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}
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if (filterSubtypes.size() > 1) {
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filter.add(Predicates.or(filterSubtypes));
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} else if (filterSubtypes.size() == 1) {
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filter.add(filterSubtypes.get(0));
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}
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if (controller.getHand().count(filter, source.getSourceId(), source.getControllerId(), game) > 0) {
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if (controller.chooseUse(outcome, "Reveal cards to Amplify?", source, game)) {
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TargetCardInHand target = new TargetCardInHand(0, Integer.MAX_VALUE, filter);
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if (controller.chooseTarget(outcome, target, source, game) && !target.getTargets().isEmpty()) {
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Cards cards = new CardsImpl();
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cards.addAll(target.getTargets());
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int amountCounters = cards.size() * amplifyFactor.getFactor();
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sourceCreature.addCounters(CounterType.P1P1.createInstance(amountCounters), game);
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controller.revealCards(sourceCreature.getIdName(), cards, game);
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}
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}
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}
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}
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return false;
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}
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@Override
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public String getText(Mode mode) {
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StringBuilder sb = new StringBuilder(amplifyFactor.toString());
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sb.append("<i>(As this enter the battlefield, ");
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sb.append(amplifyFactor.getRuleText()).append(" for each card"
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+ " you reveal that shares a type with it in your hand.)</i>");
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return sb.toString();
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}
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@Override
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public AmplifyEffect copy() {
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return new AmplifyEffect(this);
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}
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}
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