forked from External/mage
Restructured Mage module
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1502 changed files with 11 additions and 9 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.condition.common;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.constants.TargetController;
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import mage.game.Game;
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import mage.players.Player;
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import mage.util.CardUtil;
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/**
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* Cards in controller hand condition. This condition can decorate other
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* conditions as well as be used standalone.
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*
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*
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* @author LevelX
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*/
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public class CardsInHandCondition implements Condition {
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public static enum CountType {
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MORE_THAN, FEWER_THAN, EQUAL_TO
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};
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private Condition condition;
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private CountType type;
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private int count;
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private TargetController targetController;
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public CardsInHandCondition() {
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this(CountType.EQUAL_TO, 0);
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}
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public CardsInHandCondition(CountType type, int count) {
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this(type, count, null);
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}
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public CardsInHandCondition(CountType type, int count, Condition conditionToDecorate) {
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this(type, count, conditionToDecorate, TargetController.YOU);
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}
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public CardsInHandCondition(CountType type, int count, Condition conditionToDecorate, TargetController targetController) {
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this.type = type;
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this.count = count;
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this.condition = conditionToDecorate;
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this.targetController = targetController;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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boolean conditionApplies = false;
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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switch (targetController) {
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case YOU:
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switch (this.type) {
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case FEWER_THAN:
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conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() < this.count;
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break;
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case MORE_THAN:
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conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() > this.count;
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break;
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case EQUAL_TO:
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conditionApplies = game.getPlayer(source.getControllerId()).getHand().size() == this.count;
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break;
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}
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break;
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case ANY:
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boolean conflict = false;
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switch (this.type) {
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case FEWER_THAN:
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for (UUID playerId :controller.getInRange()) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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if (player.getHand().size() >= this.count) {
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conflict = true;
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break;
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}
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}
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}
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break;
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case MORE_THAN:
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for (UUID playerId :controller.getInRange()) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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if (player.getHand().size() <= this.count) {
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conflict = true;
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break;
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}
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}
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}
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break;
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case EQUAL_TO:
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for (UUID playerId :controller.getInRange()) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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if (player.getHand().size() != this.count) {
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conflict = true;
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break;
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}
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}
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}
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break;
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}
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conditionApplies = !conflict;
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break;
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default:
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throw new UnsupportedOperationException("Value of TargetController not supported for this class.");
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}
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//If a decorated condition exists, check it as well and apply them together.
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if (this.condition != null) {
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conditionApplies = conditionApplies && this.condition.apply(game, source);
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}
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}
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return conditionApplies;
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}
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@Override
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public String toString() {
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int workCount = count;
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StringBuilder sb = new StringBuilder("if ");
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switch (targetController) {
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case YOU:
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sb.append(" you have");
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break;
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case ANY:
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sb.append(" each player has");
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break;
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}
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switch (this.type) {
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case FEWER_THAN:
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sb.append(" less or equal than ");
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workCount++;
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break;
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case MORE_THAN:
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sb.append(" more than ");
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break;
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case EQUAL_TO:
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sb.append(" exactly ");
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break;
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}
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if (count == 0) {
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sb.append("no");
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} else {
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sb.append(CardUtil.numberToText(workCount));
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}
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sb.append(" cards in hand");
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return sb.toString();
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}
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}
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