forked from External/mage
Restructured Mage module
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities;
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import mage.abilities.effects.Effect;
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import mage.constants.Duration;
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import mage.constants.Zone;
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import mage.game.Game;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public abstract class DelayedTriggeredAbility extends TriggeredAbilityImpl {
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private Duration duration;
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private Boolean triggerOnlyOnce;
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public DelayedTriggeredAbility(Effect effect) {
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this(effect, Duration.EndOfGame);
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}
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public DelayedTriggeredAbility(Effect effect, Duration duration) {
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this(effect, duration, true);
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}
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public DelayedTriggeredAbility(Effect effect, Duration duration, Boolean triggerOnlyOnce) {
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this(effect, duration, triggerOnlyOnce, false);
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}
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public DelayedTriggeredAbility(Effect effect, Duration duration, Boolean triggerOnlyOnce, boolean optional) {
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super(Zone.ALL, effect, optional);
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this.duration = duration;
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this.triggerOnlyOnce = triggerOnlyOnce;
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}
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public DelayedTriggeredAbility(final DelayedTriggeredAbility ability) {
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super(ability);
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this.duration = ability.duration;
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this.triggerOnlyOnce = ability.triggerOnlyOnce;
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}
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@Override
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public abstract DelayedTriggeredAbility copy();
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public Duration getDuration() {
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return duration;
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}
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public Boolean getTriggerOnlyOnce() {
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return triggerOnlyOnce;
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}
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public void init(Game game) {
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for (Effect effect: this.getEffects()) {
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effect.getTargetPointer().init(game, this);
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}
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};
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public boolean isInactive(Game game) {
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return false;
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}
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}
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