forked from External/mage
refactor: improved usage of target pointers
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476 changed files with 548 additions and 563 deletions
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@ -15,7 +15,9 @@ public interface TargetPointer extends Serializable, Copyable<TargetPointer> {
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/**
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* Init dynamic targets (must save current targets zcc to fizzle it later on outdated targets)
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* - one shot effects: no needs to init
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* - continues effects: must use init logic
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* - continues effects: must use init logic (effect init on resolve or game add)
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* <p>
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* Targets list can be accessible before effect's init.
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*/
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void init(Game game, Ability source);
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