forked from External/mage
refactor: improved usage of target pointers
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78612ddc91
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46d751f996
476 changed files with 548 additions and 563 deletions
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@ -49,7 +49,7 @@ public class SacrificeTargetEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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int affectedTargets = 0;
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for (UUID permanentId : targetPointer.getTargets(game, source)) {
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for (UUID permanentId : getTargetPointer().getTargets(game, source)) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null && (playerIdThatHasToSacrifice == null || playerIdThatHasToSacrifice.equals(permanent.getControllerId()))) {
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permanent.sacrifice(source, game);
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