refactor: improved usage of target pointers

This commit is contained in:
Oleg Agafonov 2024-02-18 15:38:53 +04:00
parent 78612ddc91
commit 46d751f996
476 changed files with 548 additions and 563 deletions

View file

@ -39,7 +39,7 @@ public class GainLifeTargetEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
for (UUID playerId : targetPointer.getTargets(game, source)) {
for (UUID playerId : getTargetPointer().getTargets(game, source)) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.gainLife(life.calculate(game, source, this), game, source);