refactor: improved usage of target pointers

This commit is contained in:
Oleg Agafonov 2024-02-18 15:38:53 +04:00
parent 78612ddc91
commit 46d751f996
476 changed files with 548 additions and 563 deletions

View file

@ -51,7 +51,7 @@ public class DestroyTargetEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
int affectedTargets = 0;
for (UUID permanentId : targetPointer.getTargets(game, source)) {
for (UUID permanentId : getTargetPointer().getTargets(game, source)) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null
&& permanent.isPhasedIn()