forked from External/mage
refactor: improved usage of target pointers
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78612ddc91
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476 changed files with 548 additions and 563 deletions
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@ -41,7 +41,7 @@ public class DamageWithExcessEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
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Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
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MageObject sourceObject = source.getSourceObject(game);
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if (permanent == null || sourceObject == null) {
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return false;
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