forked from External/mage
refactor: improved usage of target pointers
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476 changed files with 548 additions and 563 deletions
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@ -165,7 +165,7 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
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@Override
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public void init(Ability source, Game game, UUID activePlayerId) {
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targetPointer.init(game, source);
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getTargetPointer().init(game, source);
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// 20210112 - 611.2c
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// 611.2c If a continuous effect generated by the resolution of a spell or ability modifies the
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// characteristics or changes the controller of any objects, the set of objects it affects is
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