GUI related improves:

* GUI: fixed that choose triggers/piles dialog doesn't close correctly before cast mode choose (#8225);
* GUI: fixed that some choose dialogs doesn't update battlefield state (example: choose amount, choose mana);
* Game: fixed duplicated json logs at the game's end;
This commit is contained in:
Oleg Agafonov 2021-09-20 02:17:22 +04:00
parent f31781e4a4
commit 46081d9185
11 changed files with 212 additions and 171 deletions

View file

@ -58,14 +58,14 @@ public class GameSessionWatcher {
public void inform(final String message) {
if (!killed) {
userManager.getUser(userId).ifPresent(user -> user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_INFORM, game.getId(), new GameClientMessage(getGameView(), message))));
userManager.getUser(userId).ifPresent(user -> user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_INFORM, game.getId(), new GameClientMessage(getGameView(), null, message))));
}
}
public void informPersonal(final String message) {
if (!killed) {
userManager.getUser(userId).ifPresent(user -> user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_INFORM_PERSONAL, game.getId(), new GameClientMessage(getGameView(), message))));
userManager.getUser(userId).ifPresent(user -> user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_INFORM_PERSONAL, game.getId(), new GameClientMessage(getGameView(), null, message))));
}
}
@ -74,7 +74,7 @@ public class GameSessionWatcher {
if (!killed) {
userManager.getUser(userId).ifPresent(user -> {
user.removeGameWatchInfo(game.getId());
user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_OVER, game.getId(), message));
user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_OVER, game.getId(), new GameClientMessage(getGameView(), null, message)));
});
}
}
@ -89,7 +89,6 @@ public class GameSessionWatcher {
public void gameError(final String message) {
if (!killed) {
userManager.getUser(userId).ifPresent(user -> user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_ERROR, game.getId(), message)));
}
}