forked from External/mage
GUI related improves:
* GUI: fixed that choose triggers/piles dialog doesn't close correctly before cast mode choose (#8225); * GUI: fixed that some choose dialogs doesn't update battlefield state (example: choose amount, choose mana); * Game: fixed duplicated json logs at the game's end;
This commit is contained in:
parent
f31781e4a4
commit
46081d9185
11 changed files with 212 additions and 171 deletions
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@ -274,8 +274,7 @@ public final class GamePanel extends javax.swing.JPanel {
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windowDialog.removeDialog();
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}
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clearPickTargetDialogs();
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clearPickPileDialogs();
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clearPickDialogs();
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Plugins.instance.getActionCallback().hideOpenComponents();
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try {
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@ -288,18 +287,41 @@ public final class GamePanel extends javax.swing.JPanel {
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this.bigCard = null;
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}
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private void hidePickDialogs() {
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// temporary hide opened dialog on redraw/update
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//try {
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// pick target
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for (ShowCardsDialog dialog : this.pickTarget) {
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dialog.setVisible(false);
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}
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// pick pile
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for (PickPileDialog dialog : this.pickPile) {
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dialog.setVisible(false);
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}
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//} catch (PropertyVetoException e) {
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// logger.error("Couldn't close pick dialog", e);
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//}
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}
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private void clearPickDialogs() {
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// remove dialogs forever on clean or full update
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clearPickTargetDialogs();
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clearPickPileDialogs();
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}
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private void clearPickTargetDialogs() {
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for (ShowCardsDialog pickTargetDialog : this.pickTarget) {
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pickTargetDialog.cleanUp();
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pickTargetDialog.removeDialog();
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for (ShowCardsDialog dialog : this.pickTarget) {
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dialog.cleanUp();
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dialog.removeDialog();
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}
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this.pickTarget.clear();
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}
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private void clearPickPileDialogs() {
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for (PickPileDialog pickPileDialog : this.pickPile) {
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pickPileDialog.cleanUp();
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pickPileDialog.removeDialog();
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for (PickPileDialog dialog : this.pickPile) {
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dialog.cleanUp();
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dialog.removeDialog();
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}
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this.pickPile.clear();
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}
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@ -929,6 +951,7 @@ public final class GamePanel extends javax.swing.JPanel {
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}
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feedbackPanel.disableUndo();
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feedbackPanel.updateOptions(lastGameData.options);
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this.revalidate();
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this.repaint();
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@ -1344,7 +1367,7 @@ public final class GamePanel extends javax.swing.JPanel {
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public void ask(String question, GameView gameView, int messageId, Map<String, Serializable> options) {
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updateGame(gameView, false, options, null);
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this.feedbackPanel.getFeedback(FeedbackMode.QUESTION, question, false, options, messageId, true, gameView.getPhase());
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this.feedbackPanel.prepareFeedback(FeedbackMode.QUESTION, question, false, options, messageId, true, gameView.getPhase());
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}
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private void keepLastGameData(GameView game, boolean showPlayable, Map<String, Serializable> options, Set<UUID> targets) {
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@ -1604,11 +1627,16 @@ public final class GamePanel extends javax.swing.JPanel {
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* @param options
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* @param messageId
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*/
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public void pickTarget(String message, CardsView cardsView, GameView gameView, Set<UUID> targets, boolean required, Map<String, Serializable> options, int messageId) {
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public void pickTarget(GameView gameView, Map<String, Serializable> options, String message, CardsView cardsView, Set<UUID> targets, boolean required, int messageId) {
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updateGame(gameView, false, options, targets);
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hideAll();
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DialogManager.getManager(gameId).fadeOut();
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clearPickTargetDialogs();
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PopUpMenuType popupMenuType = null;
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if (options != null) {
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if (lastGameData.options != null) {
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if (options.containsKey("queryType")) {
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PlayerQueryEvent.QueryType needType = (PlayerQueryEvent.QueryType) options.get("queryType");
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PlayerQueryEvent.QueryType needType = (PlayerQueryEvent.QueryType) lastGameData.options.get("queryType");
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switch (needType) {
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case PICK_ABILITY:
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popupMenuType = PopUpMenuType.TRIGGER_ORDER;
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@ -1622,17 +1650,13 @@ public final class GamePanel extends javax.swing.JPanel {
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}
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}
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updateGame(gameView, false, options, targets);
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Map<String, Serializable> options0 = options == null ? new HashMap<>() : options;
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Map<String, Serializable> options0 = lastGameData.options == null ? new HashMap<>() : lastGameData.options;
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ShowCardsDialog dialog = null;
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if (cardsView != null && !cardsView.isEmpty()) {
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// clear old dialogs before the new
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clearPickTargetDialogs();
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dialog = showCards(message, cardsView, required, options0, popupMenuType);
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dialog = prepareCardsDialog(message, cardsView, required, options0, popupMenuType);
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options0.put("dialog", dialog);
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}
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this.feedbackPanel.getFeedback(required ? FeedbackMode.INFORM : FeedbackMode.CANCEL, message, gameView.getSpecial(), options0, messageId, true, gameView.getPhase());
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this.feedbackPanel.prepareFeedback(required ? FeedbackMode.INFORM : FeedbackMode.CANCEL, message, gameView.getSpecial(), options0, messageId, true, gameView.getPhase());
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if (dialog != null) {
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this.pickTarget.add(dialog);
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}
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@ -1640,15 +1664,23 @@ public final class GamePanel extends javax.swing.JPanel {
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public void inform(String information, GameView gameView, int messageId) {
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updateGame(gameView);
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this.feedbackPanel.getFeedback(FeedbackMode.INFORM, information, gameView.getSpecial(), null, messageId, false, gameView.getPhase());
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this.feedbackPanel.prepareFeedback(FeedbackMode.INFORM, information, gameView.getSpecial(), null, messageId, false, gameView.getPhase());
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}
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public void endMessage(String message, int messageId) {
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this.feedbackPanel.getFeedback(FeedbackMode.END, message, false, null, messageId, true, null);
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public void endMessage(GameView gameView, Map<String, Serializable> options, String message, int messageId) {
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updateGame(gameView, false, options, null);
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hideAll();
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DialogManager.getManager(gameId).fadeOut();
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this.feedbackPanel.prepareFeedback(FeedbackMode.END, message, false, null, messageId, true, null);
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ArrowBuilder.getBuilder().removeAllArrows(gameId);
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}
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public void select(String message, GameView gameView, int messageId, Map<String, Serializable> options) {
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public void select(GameView gameView, Map<String, Serializable> options, String message, int messageId) {
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updateGame(gameView, true, options, null);
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hideAll();
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DialogManager.getManager(gameId).fadeOut();
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this.abilityPicker.setVisible(false);
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holdingPriority = false;
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@ -1659,8 +1691,6 @@ public final class GamePanel extends javax.swing.JPanel {
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PreferencesDialog.getCachedValue(KEY_USE_FIRST_MANA_ABILITY, "false").equals("true"),
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false);
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updateGame(gameView, true, options, null);
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boolean controllingPlayer = false;
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for (PlayerView playerView : gameView.getPlayers()) {
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if (playerView.getPlayerId().equals(playerId)) {
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@ -1675,8 +1705,8 @@ public final class GamePanel extends javax.swing.JPanel {
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}
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Map<String, Serializable> panelOptions = new HashMap<>();
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if (options != null) {
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panelOptions.putAll(options);
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if (lastGameData.options != null) {
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panelOptions.putAll(lastGameData.options);
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}
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panelOptions.put("your_turn", true);
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String activePlayerText;
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@ -1690,39 +1720,45 @@ public final class GamePanel extends javax.swing.JPanel {
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priorityPlayerText = " / priority " + gameView.getPriorityPlayerName();
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}
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String messageToDisplay = message + FeedbackPanel.getSmallText(activePlayerText + " / " + gameView.getStep().toString() + priorityPlayerText);
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this.feedbackPanel.getFeedback(FeedbackMode.SELECT, messageToDisplay, gameView.getSpecial(), panelOptions, messageId, true, gameView.getPhase());
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this.feedbackPanel.prepareFeedback(FeedbackMode.SELECT, messageToDisplay, gameView.getSpecial(), panelOptions, messageId, true, gameView.getPhase());
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}
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public void playMana(String message, GameView gameView, Map<String, Serializable> options, int messageId) {
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public void playMana(GameView gameView, Map<String, Serializable> options, String message, int messageId) {
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updateGame(gameView, true, options, null);
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hideAll();
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DialogManager.getManager(gameId).fadeOut();
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this.feedbackPanel.getFeedback(FeedbackMode.CANCEL, message, gameView.getSpecial(), options, messageId, true, gameView.getPhase());
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this.feedbackPanel.prepareFeedback(FeedbackMode.CANCEL, message, gameView.getSpecial(), options, messageId, true, gameView.getPhase());
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}
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public void playXMana(String message, GameView gameView, int messageId) {
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updateGame(gameView, true, null, null);
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public void playXMana(GameView gameView, Map<String, Serializable> options, String message, int messageId) {
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updateGame(gameView, true, options, null);
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hideAll();
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DialogManager.getManager(gameId).fadeOut();
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this.feedbackPanel.getFeedback(FeedbackMode.CONFIRM, message, gameView.getSpecial(), null, messageId, true, gameView.getPhase());
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this.feedbackPanel.prepareFeedback(FeedbackMode.CONFIRM, message, gameView.getSpecial(), null, messageId, true, gameView.getPhase());
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}
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public void replayMessage(String message) {
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//TODO: implement this
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}
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public void pickAbility(AbilityPickerView choices) {
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public void pickAbility(GameView gameView, Map<String, Serializable> options, AbilityPickerView choices) {
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updateGame(gameView, false, options, null);
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hideAll();
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DialogManager.getManager(gameId).fadeOut();
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this.abilityPicker.show(choices, MageFrame.getDesktop().getMousePosition());
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}
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private void hideAll() {
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hidePickDialogs();
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this.abilityPicker.setVisible(false);
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ActionCallback callback = Plugins.instance.getActionCallback();
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((MageActionCallback) callback).hideGameUpdate(gameId);
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}
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private ShowCardsDialog showCards(String title, CardsView cards, boolean required, Map<String, Serializable> options, PopUpMenuType popupMenuType) {
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hideAll();
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private ShowCardsDialog prepareCardsDialog(String title, CardsView cards, boolean required, Map<String, Serializable> options, PopUpMenuType popupMenuType) {
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ShowCardsDialog showCards = new ShowCardsDialog();
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JPopupMenu popupMenu = null;
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if (PopUpMenuType.TRIGGER_ORDER == popupMenuType) {
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@ -1732,7 +1768,11 @@ public final class GamePanel extends javax.swing.JPanel {
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return showCards;
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}
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public void getAmount(int min, int max, String message) {
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public void getAmount(GameView gameView, Map<String, Serializable> options, int min, int max, String message) {
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updateGame(gameView, false, options, null);
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hideAll();
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DialogManager.getManager(gameId).fadeOut();
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pickNumber.showDialog(min, max, message);
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if (pickNumber.isCancel()) {
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SessionHandler.sendPlayerBoolean(gameId, false);
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@ -1741,13 +1781,20 @@ public final class GamePanel extends javax.swing.JPanel {
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}
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}
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public void getMultiAmount(List<String> messages, int min, int max, Map<String, Serializable> options) {
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pickMultiNumber.showDialog(messages, min, max, options);
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public void getMultiAmount(List<String> messages, GameView gameView, Map<String, Serializable> options, int min, int max) {
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updateGame(gameView, false, options, null);
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hideAll();
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DialogManager.getManager(gameId).fadeOut();
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pickMultiNumber.showDialog(messages, min, max, lastGameData.options);
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SessionHandler.sendPlayerString(gameId, pickMultiNumber.getMultiAmount());
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}
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public void getChoice(Choice choice, UUID objectId) {
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public void getChoice(GameView gameView, Map<String, Serializable> options, Choice choice, UUID objectId) {
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updateGame(gameView, false, options, null);
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hideAll();
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DialogManager.getManager(gameId).fadeOut();
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// TODO: remember last choices and search incremental for same events?
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PickChoiceDialog pickChoice = new PickChoiceDialog();
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pickChoice.showDialog(choice, null, objectId, choiceWindowState, bigCard);
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@ -1769,8 +1816,10 @@ public final class GamePanel extends javax.swing.JPanel {
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pickChoice.removeDialog();
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}
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public void pickPile(String message, CardsView pile1, CardsView pile2) {
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public void pickPile(GameView gameView, Map<String, Serializable> options, String message, CardsView pile1, CardsView pile2) {
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updateGame(gameView, false, options, null);
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hideAll();
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DialogManager.getManager(gameId).fadeOut();
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// remove old dialogs before the new
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clearPickPileDialogs();
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