diff --git a/Mage.Sets/src/mage/cards/f/FelixFiveBoots.java b/Mage.Sets/src/mage/cards/f/FelixFiveBoots.java new file mode 100644 index 00000000000..c4e9fb401f0 --- /dev/null +++ b/Mage.Sets/src/mage/cards/f/FelixFiveBoots.java @@ -0,0 +1,130 @@ +package mage.cards.f; + +import mage.MageInt; +import mage.abilities.Ability; +import mage.abilities.common.SimpleStaticAbility; +import mage.abilities.costs.mana.GenericManaCost; +import mage.abilities.effects.ReplacementEffectImpl; +import mage.abilities.keyword.MenaceAbility; +import mage.abilities.keyword.WardAbility; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.*; +import mage.game.Game; +import mage.game.events.BatchEvent; +import mage.game.events.DamagedEvent; +import mage.game.events.GameEvent; +import mage.game.events.NumberOfTriggersEvent; +import mage.game.permanent.Permanent; +import mage.players.Player; + +import java.util.UUID; + +/** + * @author PurpleCrowbar, Susucr + */ +public final class FelixFiveBoots extends CardImpl { + + public FelixFiveBoots(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}{G}{U}"); + + this.supertype.add(SuperType.LEGENDARY); + this.subtype.add(SubType.OOZE, SubType.ROGUE); + this.power = new MageInt(5); + this.toughness = new MageInt(4); + + // Menace + this.addAbility(new MenaceAbility(false)); + + // Ward {2} + this.addAbility(new WardAbility(new GenericManaCost(2), false)); + + // If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + this.addAbility(new SimpleStaticAbility(new FelixFiveBootsEffect())); + } + + private FelixFiveBoots(final FelixFiveBoots card) { + super(card); + } + + @Override + public FelixFiveBoots copy() { + return new FelixFiveBoots(this); + } +} + +class FelixFiveBootsEffect extends ReplacementEffectImpl { + + FelixFiveBootsEffect() { + super(Duration.WhileOnBattlefield, Outcome.Benefit); + staticText = "If a creature you control dealing combat damage to a player causes a triggered ability " + + "of a permanent you control to trigger, that ability triggers an additional time"; + } + + private FelixFiveBootsEffect(final FelixFiveBootsEffect effect) { + super(effect); + } + + @Override + public FelixFiveBootsEffect copy() { + return new FelixFiveBootsEffect(this); + } + + @Override + public boolean checksEventType(GameEvent event, Game game) { + return event.getType() == GameEvent.EventType.NUMBER_OF_TRIGGERS; + } + + @Override + public boolean applies(GameEvent event, Ability source, Game game) { + NumberOfTriggersEvent numberOfTriggersEvent = (NumberOfTriggersEvent) event; + Permanent sourcePermanent = game.getPermanent(numberOfTriggersEvent.getSourceId()); + if (sourcePermanent == null || !sourcePermanent.isControlledBy(source.getControllerId())) { + return false; + } + + GameEvent sourceEvent = numberOfTriggersEvent.getSourceEvent(); + if (sourceEvent == null) { + return false; + } + + if (sourceEvent instanceof DamagedEvent) { + return checkDamagedEvent((DamagedEvent) sourceEvent, source.getControllerId(), game); + } else if (sourceEvent instanceof BatchEvent) { + for (Object singleEventAsObject : ((BatchEvent) sourceEvent).getEvents()) { + if (singleEventAsObject instanceof DamagedEvent + && checkDamagedEvent((DamagedEvent) singleEventAsObject, source.getControllerId(), game) + ) { + // For batch events, if one of the event inside the condition match the condition, + // the effect applies to the whole batch events. + return true; + } + } + } + + return false; + } + + // Checks that a given DamagedEvent matches with + // "If a creature you control dealing combat damage to a player" + private static boolean checkDamagedEvent(DamagedEvent event, UUID controllerId, Game game) { + if (event == null) { + return false; + } + UUID sourceId = event.getSourceId(); + Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(sourceId); + UUID targetId = event.getTargetId(); + Player playerDealtDamage = game.getPlayer(targetId); + return sourcePermanent != null + && sourcePermanent.isCreature(game) + && sourcePermanent.isControlledBy(controllerId) + && event.isCombatDamage() + && playerDealtDamage != null; + } + + @Override + public boolean replaceEvent(GameEvent event, Ability source, Game game) { + event.setAmount(event.getAmount() + 1); + return false; + } +} diff --git a/Mage.Sets/src/mage/sets/OutlawsOfThunderJunctionCommander.java b/Mage.Sets/src/mage/sets/OutlawsOfThunderJunctionCommander.java index 44fbb832869..2623fcab354 100644 --- a/Mage.Sets/src/mage/sets/OutlawsOfThunderJunctionCommander.java +++ b/Mage.Sets/src/mage/sets/OutlawsOfThunderJunctionCommander.java @@ -118,6 +118,7 @@ public final class OutlawsOfThunderJunctionCommander extends ExpansionSet { cards.add(new SetCardInfo("Faithless Looting", 165, Rarity.COMMON, mage.cards.f.FaithlessLooting.class)); cards.add(new SetCardInfo("Fallen Shinobi", 226, Rarity.RARE, mage.cards.f.FallenShinobi.class)); cards.add(new SetCardInfo("Feed the Swarm", 134, Rarity.COMMON, mage.cards.f.FeedTheSwarm.class)); + cards.add(new SetCardInfo("Felix Five-Boots", 6, Rarity.MYTHIC, mage.cards.f.FelixFiveBoots.class)); cards.add(new SetCardInfo("Fellwar Stone", 257, Rarity.UNCOMMON, mage.cards.f.FellwarStone.class)); cards.add(new SetCardInfo("Ferrous Lake", 294, Rarity.RARE, mage.cards.f.FerrousLake.class)); cards.add(new SetCardInfo("Fetid Heath", 295, Rarity.RARE, mage.cards.f.FetidHeath.class)); diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/triggers/damage/FelixFiveBootsTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/damage/FelixFiveBootsTest.java new file mode 100644 index 00000000000..0b53ba6526e --- /dev/null +++ b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/damage/FelixFiveBootsTest.java @@ -0,0 +1,129 @@ +package org.mage.test.cards.triggers.damage; + +import mage.constants.PhaseStep; +import mage.constants.Zone; +import mage.counters.CounterType; +import org.junit.Ignore; +import org.junit.Test; +import org.mage.test.serverside.base.CardTestPlayerBase; + +/** + * @author PurpleCrowbar, Susucr + * https://scryfall.com/card/otc/42/felix-five-boots + */ +public class FelixFiveBootsTest extends CardTestPlayerBase { + + // Trample. Whenever Belligerent Guest deals combat damage to a player, create a Blood token. + private static final String vampire = "Belligerent Guest"; + + @Test + public void testBasicFelixFunctionality() { + setStrictChooseMode(true); + + addCard(Zone.BATTLEFIELD, playerA, "Felix Five-Boots"); + addCard(Zone.BATTLEFIELD, playerA, vampire); + + attack(1, playerA, vampire, playerB); + setChoice(playerA, "Whenever {this} deals combat damage to a player, create a Blood token."); // need to order the triggers + checkStackSize("two triggers", 1, PhaseStep.COMBAT_DAMAGE, playerA, 2); + + setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); + execute(); + } + + @Test + public void testDoubleTriggerDeadAttacker() { + setStrictChooseMode(true); + + addCard(Zone.BATTLEFIELD, playerA, "Felix Five-Boots"); + addCard(Zone.BATTLEFIELD, playerA, vampire); + addCard(Zone.BATTLEFIELD, playerB, "Moss Viper"); // 1/1 Deathtouch + + attack(1, playerA, vampire, playerB); + block(1, playerB, "Moss Viper", vampire); + + setChoice(playerA, "X=1"); // assign damage to Moss Viper + setChoice(playerA, "Whenever {this} deals combat damage to a player, create a Blood token."); // need to order the triggers + checkStackSize("two triggers", 1, PhaseStep.COMBAT_DAMAGE, playerA, 2); + + setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); + execute(); + } + + @Test + public void testNoBonusTriggerForEnemy() { + setStrictChooseMode(true); + + addCard(Zone.BATTLEFIELD, playerA, vampire); + addCard(Zone.BATTLEFIELD, playerB, "Felix Five-Boots"); + + attack(1, playerA, vampire, playerB); + checkStackSize("one trigger", 1, PhaseStep.COMBAT_DAMAGE, playerA, 1); + + setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); + execute(); + } + + @Test + public void testNoTriggerOnNonCombatDamage() { + setStrictChooseMode(true); + + addCard(Zone.BATTLEFIELD, playerA, "Felix Five-Boots"); + addCard(Zone.BATTLEFIELD, playerA, "Nettle Drone"); // {T}: {this} deals 1 damage to each opponent + addCard(Zone.BATTLEFIELD, playerA, "Island"); + addCard(Zone.HAND, playerA, "Curiosity"); // Whenever enchanted creature deals damage to an opponent, you may draw a card + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Curiosity", "Nettle Drone", true); + activateAbility(1, PhaseStep.BEGIN_COMBAT, playerA, "{T}: {this} deals 1 damage to each opponent"); + checkStackSize("one trigger", 1, PhaseStep.BEGIN_COMBAT, playerA, 1); + setChoice(playerA, true); // yes to Curiosity "you may draw" + + setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); + execute(); + } + + @Test + public void testBatchEvent() { + setStrictChooseMode(true); + + addCard(Zone.BATTLEFIELD, playerA, "Felix Five-Boots"); + // Whenever Olivia's Attendants deals damage, create that many Blood tokens. 6/6 + addCard(Zone.BATTLEFIELD, playerA, "Olivia's Attendants"); + + attack(1, playerA, "Olivia's Attendants", playerB); + setChoice(playerA, "Whenever {this} deals damage, create that many Blood tokens."); // need to order the triggers + checkStackSize("two triggers", 1, PhaseStep.COMBAT_DAMAGE, playerA, 2); + + setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); + execute(); + + assertPermanentCount(playerA, "Blood Token", 6 + 6); + } + + @Test + @Ignore // see #12095 + public void testSelectRightPartOfBatch() { + setStrictChooseMode(true); + + addCard(Zone.BATTLEFIELD, playerA, "Felix Five-Boots"); + // Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte. + addCard(Zone.BATTLEFIELD, playerA, "Umezawa's Jitte"); + addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); + addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard"); + addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin"); + addCard(Zone.BATTLEFIELD, playerB, "Wall of Blossoms"); + + activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip", "Elite Vanguard"); + + attack(1, playerA, "Elite Vanguard", playerB); + attack(1, playerA, "Raging Goblin", playerB); + block(1, playerB, "Wall of Blossoms", "Elite Vanguard"); + + checkStackSize("only one Jitte triggers", 1, PhaseStep.COMBAT_DAMAGE, playerA, 1); + + setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); + execute(); + + assertCounterCount(playerA, "Umezawa's Jitte", CounterType.CHARGE, 2); + } +}