forked from External/mage
Reworking goad effects (ready for review) (#8034)
* changing goad to designation, refactored goad effects to be continuous * [AFC] Implemented Vengeful Ancestor * reworked effects which goad an attached creature * updated goading implementation * updated combat with new goad logic * some more changes, added a test * another fix * update to test, still fails * added more failing tests * more failing tests * added additional goad check * small fix to two tests (still failing * added a regular combat test (passes and fails randomly) * fixed bug in computer player random selection * some changes to how TargetDefender is handled * removed unnecessary class * more combat fixes, tests pass now * removed tests which no longer work due to combat changes * small merge fix * [NEC] Implemented Komainu Battle Armor * [NEC] Implemented Kaima, the Fractured Calm * [NEC] added all variants
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30 changed files with 812 additions and 438 deletions
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@ -273,6 +273,7 @@ public final class ForgottenRealmsCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Valorous Stance", 76, Rarity.UNCOMMON, mage.cards.v.ValorousStance.class));
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cards.add(new SetCardInfo("Vandalblast", 148, Rarity.UNCOMMON, mage.cards.v.Vandalblast.class));
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cards.add(new SetCardInfo("Vanish into Memory", 196, Rarity.UNCOMMON, mage.cards.v.VanishIntoMemory.class));
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cards.add(new SetCardInfo("Vengeful Ancestor", 35, Rarity.RARE, mage.cards.v.VengefulAncestor.class));
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cards.add(new SetCardInfo("Verdant Embrace", 173, Rarity.RARE, mage.cards.v.VerdantEmbrace.class));
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cards.add(new SetCardInfo("Victimize", 112, Rarity.UNCOMMON, mage.cards.v.Victimize.class));
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cards.add(new SetCardInfo("Viridian Longbow", 221, Rarity.COMMON, mage.cards.v.ViridianLongbow.class));
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