Test for issue #164.

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LevelX2 2013-03-19 12:13:28 +01:00
parent 2e07f5f7c2
commit 44a226dede

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package org.mage.test.cards.abilities.enters;
import mage.Constants;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class MasterBiomancerTest extends CardTestPlayerBase {
/* Master Biomancer {2}{G}{U}
* Creature - Elf Wizard
* 2/4
* Each other creature you control enters the battlefield with a number of additional +1/+1 counters
* on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
*
*/
@Test
public void testCreatureGetsCounters() {
// a creature enters the battlefield and gets a counter for each point of power of Master Biomancer
addCard(Constants.Zone.BATTLEFIELD, playerA, "Island", 5);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Master Biomancer", 1);
addCard(Constants.Zone.HAND, playerA, "Mindeye Drake");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Mindeye Drake");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Master Biomancer", 1);
assertPermanentCount(playerA, "Mindeye Drake", 1);
assertPowerToughness(playerA, "Master Biomancer", 2, 4);
// P/T = 2/5 + (2 * +1/+1) = 4 / 7
assertPowerToughness(playerA, "Mindeye Drake", 4, 7);
}
@Test
public void testCreatureGetsDoubleCountersFromCorpsejackMenace() {
// a creature enters the battlefield and gets a counter for each point of power of Master Biomancer
// doubled by Corpsejack Menace (when he ist cast, his own ability will not apply)
// http://blogs.magicjudges.org/rulestips/2013/03/corpsejack-menace-and-master-biomancer/
addCard(Constants.Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Master Biomancer", 1);
addCard(Constants.Zone.HAND, playerA, "Corpsejack Menace");
addCard(Constants.Zone.HAND, playerA, "Mindeye Drake");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Corpsejack Menace");
castSpell(3, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Mindeye Drake");
setStopAt(3, Constants.PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Master Biomancer", 1);
assertPermanentCount(playerA, "Corpsejack Menace", 1);
assertPermanentCount(playerA, "Mindeye Drake", 1);
assertPowerToughness(playerA, "Master Biomancer", 2, 4);
// P/T = 4/4 + (2 * +1/+1) = 6 / 6 (own doubling not active yet)
assertPowerToughness(playerA, "Corpsejack Menace", 6, 6);
// P/T = 2/5 + 2* (2 * +1/+1) = 6 / 9
assertPowerToughness(playerA, "Mindeye Drake", 6, 9);
}
}