* Fixed a problem with variable life costs (e.g. Toxic Deluge) and prevent pay life effects (e.g. Angel of Jubilation) that did not work for those spells.

This commit is contained in:
LevelX2 2019-01-03 16:35:10 +01:00
parent 5b3bc1f96d
commit 4365449be3
2 changed files with 10 additions and 12 deletions

View file

@ -1,16 +1,13 @@
package mage.abilities.costs.common;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.costs.Cost;
import mage.abilities.costs.CostImpl;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.game.Game;
import java.util.UUID;
import mage.abilities.costs.Cost;
/**
*
* @author BetaSteward_at_googlemail.com
@ -36,11 +33,12 @@ public class PayLifeCost extends CostImpl {
@Override
public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
//118.4. If a cost or effect allows a player to pay an amount of life greater than 0,
//118.4. If a cost or effect allows a player to pay an amount of life greater than 0,
//the player may do so only if their life total is greater than or equal to the
//amount of the payment. If a player pays life, the payment is subtracted from his or
//amount of the payment. If a player pays life, the payment is subtracted from his or
//her life total; in other words, the player loses that much life. (Players can always pay 0 life.)
int lifeToPayAmount = amount.calculate(game, ability, null);
// Paying 0 life is not considered paying any life.
if (lifeToPayAmount > 0 && !game.getPlayer(controllerId).canPayLifeCost()) {
return false;
}