diff --git a/Mage.Sets/src/mage/cards/j/JasmineBorealOfTheSeven.java b/Mage.Sets/src/mage/cards/j/JasmineBorealOfTheSeven.java index 84024cd8a32..6be572374c0 100644 --- a/Mage.Sets/src/mage/cards/j/JasmineBorealOfTheSeven.java +++ b/Mage.Sets/src/mage/cards/j/JasmineBorealOfTheSeven.java @@ -23,7 +23,7 @@ public final class JasmineBorealOfTheSeven extends CardImpl { private static final FilterCreaturePermanent your_creatures_filter = new FilterCreaturePermanent("creatures you control with no abilities"); private static final FilterCreaturePermanent with_abilities_filter - = new FilterCreaturePermanent("by creatures with abilities"); + = new FilterCreaturePermanent("creatures with abilities"); static { spell_filter.add(NoAbilityPredicate.instance); diff --git a/Mage.Sets/src/mage/cards/r/RamsesAssassinLord.java b/Mage.Sets/src/mage/cards/r/RamsesAssassinLord.java index e8b20f8e95d..ee05f562f0f 100644 --- a/Mage.Sets/src/mage/cards/r/RamsesAssassinLord.java +++ b/Mage.Sets/src/mage/cards/r/RamsesAssassinLord.java @@ -39,7 +39,7 @@ public final class RamsesAssassinLord extends CardImpl { // Other Assassins you control get +1/+1. this.addAbility(new SimpleStaticAbility(new BoostControlledEffect( - 1, 1, Duration.WhileOnBattlefield, filter, false + 1, 1, Duration.WhileOnBattlefield, filter, true ))); // Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.