Change all line endings to LF

This commit is contained in:
Fenhl 2016-04-13 16:34:45 +00:00
parent 13d9a56b7a
commit 430ae503c7
17069 changed files with 1263498 additions and 1263497 deletions

View file

@ -1,231 +1,231 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.InfoEffect;
import mage.abilities.effects.common.continuous.CommanderReplacementEffect;
import mage.abilities.effects.common.cost.CommanderCostModification;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.MultiplayerAttackOption;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.constants.RangeOfInfluence;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.turn.TurnMod;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import mage.watchers.common.CommanderInfoWatcher;
public abstract class GameCommanderImpl extends GameImpl {
static boolean CHECK_COMMANDER_DAMAGE = true;
private final Map<UUID, Cards> mulliganedCards = new HashMap<>();
// private final Set<CommanderInfoWatcher> commanderCombatWatcher = new HashSet<>();
protected boolean alsoHand; // replace commander going to hand
protected boolean alsoLibrary; // replace commander going to library
protected boolean startingPlayerSkipsDraw = true;
public GameCommanderImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, int freeMulligans, int startLife) {
super(attackOption, range, freeMulligans, startLife);
}
public GameCommanderImpl(final GameCommanderImpl game) {
super(game);
this.alsoHand = game.alsoHand;
this.alsoLibrary = game.alsoLibrary;
this.startingPlayerSkipsDraw = game.startingPlayerSkipsDraw;
}
@Override
protected void init(UUID choosingPlayerId) {
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new InfoEffect("Commander effects"));
//Move commander to command zone
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
Player player = getPlayer(playerId);
if (player != null) {
if (player.getSideboard().size() > 0) {
Card commander = getCard((UUID) player.getSideboard().toArray()[0]);
if (commander != null) {
player.setCommanderId(commander.getId());
commander.moveToZone(Zone.COMMAND, null, this, true);
commander.getAbilities().setControllerId(player.getId());
ability.addEffect(new CommanderReplacementEffect(commander.getId(), alsoHand, alsoLibrary));
ability.addEffect(new CommanderCostModification(commander.getId()));
// Commander rule #4 was removed Jan. 18, 2016
// ability.addEffect(new CommanderManaReplacementEffect(player.getId(), CardUtil.getColorIdentity(commander)));
getState().setValue(commander.getId() + "_castCount", 0);
CommanderInfoWatcher watcher = new CommanderInfoWatcher(commander.getId(), CHECK_COMMANDER_DAMAGE);
getState().getWatchers().add(watcher);
watcher.addCardInfoToCommander(this);
}
}
}
}
this.getState().addAbility(ability, null);
super.init(choosingPlayerId);
if (startingPlayerSkipsDraw) {
state.getTurnMods().add(new TurnMod(startingPlayerId, PhaseStep.DRAW));
}
}
//20130711
/*903.8. The Commander variant uses an alternate mulligan rule.
* Each time a player takes a mulligan, rather than shuffling his or her entire hand of cards into his or her library, that player exiles any number of cards from his or her hand face down.
* Then the player draws a number of cards equal to one less than the number of cards he or she exiled this way.
* That player may look at all cards exiled this way while taking mulligans.
* Once a player keeps an opening hand, that player shuffles all cards he or she exiled this way into his or her library.
* */
//TODO implement may look at exile cards
@Override
public void mulligan(UUID playerId) {
Player player = getPlayer(playerId);
TargetCardInHand target = new TargetCardInHand(1, player.getHand().size(), new FilterCard("card to mulligan"));
target.setNotTarget(true);
target.setRequired(false);
if (player.choose(Outcome.Exile, player.getHand(), target, this)) {
int numCards = target.getTargets().size();
for (UUID uuid : target.getTargets()) {
Card card = player.getHand().get(uuid, this);
if (card != null) {
if (!mulliganedCards.containsKey(playerId)) {
mulliganedCards.put(playerId, new CardsImpl());
}
player.getHand().remove(card);
getExile().add(card);
getState().setZone(card.getId(), Zone.EXILED);
card.setFaceDown(true, this);
mulliganedCards.get(playerId).add(card);
}
}
int deduction = 1;
if (freeMulligans > 0) {
if (usedFreeMulligans != null && usedFreeMulligans.containsKey(player.getId())) {
int used = usedFreeMulligans.get(player.getId());
if (used < freeMulligans) {
deduction = 0;
usedFreeMulligans.put(player.getId(), used + 1);
}
} else {
deduction = 0;
{
}
usedFreeMulligans.put(player.getId(), 1);
}
}
player.drawCards(numCards - deduction, this);
fireInformEvent(new StringBuilder(player.getLogName())
.append(" mulligans ")
.append(numCards)
.append(numCards == 1 ? " card" : " cards")
.append(deduction == 0 ? " for free and draws " : " down to ")
.append(Integer.toString(player.getHand().size()))
.append(player.getHand().size() <= 1 ? " card" : " cards").toString());
}
}
@Override
public void endMulligan(UUID playerId) {
//return cards to
Player player = getPlayer(playerId);
if (player != null && mulliganedCards.containsKey(playerId)) {
for (Card card : mulliganedCards.get(playerId).getCards(this)) {
if (card != null) {
getExile().removeCard(card, this);
player.getLibrary().putOnTop(card, this);
getState().setZone(card.getId(), Zone.LIBRARY);
card.setFaceDown(false, this);
}
}
if (mulliganedCards.get(playerId).size() > 0) {
player.shuffleLibrary(null, this);
}
}
}
/* 20130711
*903.14a A player thats been dealt 21 or more combat damage by the same commander
* over the course of the game loses the game. (This is a state-based action. See rule 704.)
*
*/
@Override
protected boolean checkStateBasedActions() {
for (Player player : getPlayers().values()) {
CommanderInfoWatcher damageWatcher = (CommanderInfoWatcher) getState().getWatchers().get("CommanderCombatDamageWatcher", player.getCommanderId());
if (damageWatcher == null) {
continue;
}
for (Map.Entry<UUID, Integer> entrySet : damageWatcher.getDamageToPlayer().entrySet()) {
if (entrySet.getValue() > 20) {
Player opponent = getPlayer(entrySet.getKey());
if (opponent != null && !opponent.hasLost() && player.isInGame()) {
opponent.lost(this);
}
}
}
}
return super.checkStateBasedActions();
}
@Override
public Set<UUID> getOpponents(UUID playerId) {
Set<UUID> opponents = new HashSet<>();
for (UUID opponentId : getState().getPlayersInRange(playerId, this)) {
if (!opponentId.equals(playerId)) {
opponents.add(opponentId);
}
}
return opponents;
}
@Override
public boolean isOpponent(Player player, UUID playerToCheck) {
return !player.getId().equals(playerToCheck);
}
public void setAlsoHand(boolean alsoHand) {
this.alsoHand = alsoHand;
}
public void setAlsoLibrary(boolean alsoLibrary) {
this.alsoLibrary = alsoLibrary;
}
}
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.InfoEffect;
import mage.abilities.effects.common.continuous.CommanderReplacementEffect;
import mage.abilities.effects.common.cost.CommanderCostModification;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.MultiplayerAttackOption;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.constants.RangeOfInfluence;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.turn.TurnMod;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import mage.watchers.common.CommanderInfoWatcher;
public abstract class GameCommanderImpl extends GameImpl {
static boolean CHECK_COMMANDER_DAMAGE = true;
private final Map<UUID, Cards> mulliganedCards = new HashMap<>();
// private final Set<CommanderInfoWatcher> commanderCombatWatcher = new HashSet<>();
protected boolean alsoHand; // replace commander going to hand
protected boolean alsoLibrary; // replace commander going to library
protected boolean startingPlayerSkipsDraw = true;
public GameCommanderImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, int freeMulligans, int startLife) {
super(attackOption, range, freeMulligans, startLife);
}
public GameCommanderImpl(final GameCommanderImpl game) {
super(game);
this.alsoHand = game.alsoHand;
this.alsoLibrary = game.alsoLibrary;
this.startingPlayerSkipsDraw = game.startingPlayerSkipsDraw;
}
@Override
protected void init(UUID choosingPlayerId) {
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new InfoEffect("Commander effects"));
//Move commander to command zone
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
Player player = getPlayer(playerId);
if (player != null) {
if (player.getSideboard().size() > 0) {
Card commander = getCard((UUID) player.getSideboard().toArray()[0]);
if (commander != null) {
player.setCommanderId(commander.getId());
commander.moveToZone(Zone.COMMAND, null, this, true);
commander.getAbilities().setControllerId(player.getId());
ability.addEffect(new CommanderReplacementEffect(commander.getId(), alsoHand, alsoLibrary));
ability.addEffect(new CommanderCostModification(commander.getId()));
// Commander rule #4 was removed Jan. 18, 2016
// ability.addEffect(new CommanderManaReplacementEffect(player.getId(), CardUtil.getColorIdentity(commander)));
getState().setValue(commander.getId() + "_castCount", 0);
CommanderInfoWatcher watcher = new CommanderInfoWatcher(commander.getId(), CHECK_COMMANDER_DAMAGE);
getState().getWatchers().add(watcher);
watcher.addCardInfoToCommander(this);
}
}
}
}
this.getState().addAbility(ability, null);
super.init(choosingPlayerId);
if (startingPlayerSkipsDraw) {
state.getTurnMods().add(new TurnMod(startingPlayerId, PhaseStep.DRAW));
}
}
//20130711
/*903.8. The Commander variant uses an alternate mulligan rule.
* Each time a player takes a mulligan, rather than shuffling his or her entire hand of cards into his or her library, that player exiles any number of cards from his or her hand face down.
* Then the player draws a number of cards equal to one less than the number of cards he or she exiled this way.
* That player may look at all cards exiled this way while taking mulligans.
* Once a player keeps an opening hand, that player shuffles all cards he or she exiled this way into his or her library.
* */
//TODO implement may look at exile cards
@Override
public void mulligan(UUID playerId) {
Player player = getPlayer(playerId);
TargetCardInHand target = new TargetCardInHand(1, player.getHand().size(), new FilterCard("card to mulligan"));
target.setNotTarget(true);
target.setRequired(false);
if (player.choose(Outcome.Exile, player.getHand(), target, this)) {
int numCards = target.getTargets().size();
for (UUID uuid : target.getTargets()) {
Card card = player.getHand().get(uuid, this);
if (card != null) {
if (!mulliganedCards.containsKey(playerId)) {
mulliganedCards.put(playerId, new CardsImpl());
}
player.getHand().remove(card);
getExile().add(card);
getState().setZone(card.getId(), Zone.EXILED);
card.setFaceDown(true, this);
mulliganedCards.get(playerId).add(card);
}
}
int deduction = 1;
if (freeMulligans > 0) {
if (usedFreeMulligans != null && usedFreeMulligans.containsKey(player.getId())) {
int used = usedFreeMulligans.get(player.getId());
if (used < freeMulligans) {
deduction = 0;
usedFreeMulligans.put(player.getId(), used + 1);
}
} else {
deduction = 0;
{
}
usedFreeMulligans.put(player.getId(), 1);
}
}
player.drawCards(numCards - deduction, this);
fireInformEvent(new StringBuilder(player.getLogName())
.append(" mulligans ")
.append(numCards)
.append(numCards == 1 ? " card" : " cards")
.append(deduction == 0 ? " for free and draws " : " down to ")
.append(Integer.toString(player.getHand().size()))
.append(player.getHand().size() <= 1 ? " card" : " cards").toString());
}
}
@Override
public void endMulligan(UUID playerId) {
//return cards to
Player player = getPlayer(playerId);
if (player != null && mulliganedCards.containsKey(playerId)) {
for (Card card : mulliganedCards.get(playerId).getCards(this)) {
if (card != null) {
getExile().removeCard(card, this);
player.getLibrary().putOnTop(card, this);
getState().setZone(card.getId(), Zone.LIBRARY);
card.setFaceDown(false, this);
}
}
if (mulliganedCards.get(playerId).size() > 0) {
player.shuffleLibrary(null, this);
}
}
}
/* 20130711
*903.14a A player thats been dealt 21 or more combat damage by the same commander
* over the course of the game loses the game. (This is a state-based action. See rule 704.)
*
*/
@Override
protected boolean checkStateBasedActions() {
for (Player player : getPlayers().values()) {
CommanderInfoWatcher damageWatcher = (CommanderInfoWatcher) getState().getWatchers().get("CommanderCombatDamageWatcher", player.getCommanderId());
if (damageWatcher == null) {
continue;
}
for (Map.Entry<UUID, Integer> entrySet : damageWatcher.getDamageToPlayer().entrySet()) {
if (entrySet.getValue() > 20) {
Player opponent = getPlayer(entrySet.getKey());
if (opponent != null && !opponent.hasLost() && player.isInGame()) {
opponent.lost(this);
}
}
}
}
return super.checkStateBasedActions();
}
@Override
public Set<UUID> getOpponents(UUID playerId) {
Set<UUID> opponents = new HashSet<>();
for (UUID opponentId : getState().getPlayersInRange(playerId, this)) {
if (!opponentId.equals(playerId)) {
opponents.add(opponentId);
}
}
return opponents;
}
@Override
public boolean isOpponent(Player player, UUID playerToCheck) {
return !player.getId().equals(playerToCheck);
}
public void setAlsoHand(boolean alsoHand) {
this.alsoHand = alsoHand;
}
public void setAlsoLibrary(boolean alsoLibrary) {
this.alsoLibrary = alsoLibrary;
}
}