forked from External/mage
Change all line endings to LF
This commit is contained in:
parent
13d9a56b7a
commit
430ae503c7
17069 changed files with 1263498 additions and 1263497 deletions
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@ -1,231 +1,231 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
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||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
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||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.InfoEffect;
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import mage.abilities.effects.common.continuous.CommanderReplacementEffect;
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import mage.abilities.effects.common.cost.CommanderCostModification;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.MultiplayerAttackOption;
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import mage.constants.Outcome;
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import mage.constants.PhaseStep;
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import mage.constants.RangeOfInfluence;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.game.turn.TurnMod;
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import mage.players.Player;
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import mage.target.common.TargetCardInHand;
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import mage.watchers.common.CommanderInfoWatcher;
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public abstract class GameCommanderImpl extends GameImpl {
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static boolean CHECK_COMMANDER_DAMAGE = true;
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private final Map<UUID, Cards> mulliganedCards = new HashMap<>();
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// private final Set<CommanderInfoWatcher> commanderCombatWatcher = new HashSet<>();
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protected boolean alsoHand; // replace commander going to hand
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protected boolean alsoLibrary; // replace commander going to library
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protected boolean startingPlayerSkipsDraw = true;
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public GameCommanderImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, int freeMulligans, int startLife) {
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super(attackOption, range, freeMulligans, startLife);
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}
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public GameCommanderImpl(final GameCommanderImpl game) {
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super(game);
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this.alsoHand = game.alsoHand;
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this.alsoLibrary = game.alsoLibrary;
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this.startingPlayerSkipsDraw = game.startingPlayerSkipsDraw;
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}
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@Override
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protected void init(UUID choosingPlayerId) {
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Ability ability = new SimpleStaticAbility(Zone.COMMAND, new InfoEffect("Commander effects"));
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//Move commander to command zone
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for (UUID playerId : state.getPlayerList(startingPlayerId)) {
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Player player = getPlayer(playerId);
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if (player != null) {
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if (player.getSideboard().size() > 0) {
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Card commander = getCard((UUID) player.getSideboard().toArray()[0]);
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if (commander != null) {
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player.setCommanderId(commander.getId());
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commander.moveToZone(Zone.COMMAND, null, this, true);
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commander.getAbilities().setControllerId(player.getId());
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ability.addEffect(new CommanderReplacementEffect(commander.getId(), alsoHand, alsoLibrary));
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ability.addEffect(new CommanderCostModification(commander.getId()));
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// Commander rule #4 was removed Jan. 18, 2016
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// ability.addEffect(new CommanderManaReplacementEffect(player.getId(), CardUtil.getColorIdentity(commander)));
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getState().setValue(commander.getId() + "_castCount", 0);
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CommanderInfoWatcher watcher = new CommanderInfoWatcher(commander.getId(), CHECK_COMMANDER_DAMAGE);
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getState().getWatchers().add(watcher);
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watcher.addCardInfoToCommander(this);
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}
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}
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}
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}
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this.getState().addAbility(ability, null);
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super.init(choosingPlayerId);
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if (startingPlayerSkipsDraw) {
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state.getTurnMods().add(new TurnMod(startingPlayerId, PhaseStep.DRAW));
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}
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}
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//20130711
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/*903.8. The Commander variant uses an alternate mulligan rule.
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* Each time a player takes a mulligan, rather than shuffling his or her entire hand of cards into his or her library, that player exiles any number of cards from his or her hand face down.
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* Then the player draws a number of cards equal to one less than the number of cards he or she exiled this way.
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* That player may look at all cards exiled this way while taking mulligans.
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* Once a player keeps an opening hand, that player shuffles all cards he or she exiled this way into his or her library.
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* */
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//TODO implement may look at exile cards
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@Override
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public void mulligan(UUID playerId) {
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Player player = getPlayer(playerId);
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TargetCardInHand target = new TargetCardInHand(1, player.getHand().size(), new FilterCard("card to mulligan"));
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target.setNotTarget(true);
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target.setRequired(false);
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if (player.choose(Outcome.Exile, player.getHand(), target, this)) {
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int numCards = target.getTargets().size();
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for (UUID uuid : target.getTargets()) {
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Card card = player.getHand().get(uuid, this);
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if (card != null) {
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if (!mulliganedCards.containsKey(playerId)) {
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mulliganedCards.put(playerId, new CardsImpl());
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}
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player.getHand().remove(card);
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getExile().add(card);
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getState().setZone(card.getId(), Zone.EXILED);
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card.setFaceDown(true, this);
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mulliganedCards.get(playerId).add(card);
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}
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}
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int deduction = 1;
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if (freeMulligans > 0) {
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if (usedFreeMulligans != null && usedFreeMulligans.containsKey(player.getId())) {
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int used = usedFreeMulligans.get(player.getId());
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if (used < freeMulligans) {
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deduction = 0;
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usedFreeMulligans.put(player.getId(), used + 1);
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}
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} else {
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deduction = 0;
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{
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}
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usedFreeMulligans.put(player.getId(), 1);
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}
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}
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player.drawCards(numCards - deduction, this);
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fireInformEvent(new StringBuilder(player.getLogName())
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.append(" mulligans ")
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.append(numCards)
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.append(numCards == 1 ? " card" : " cards")
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.append(deduction == 0 ? " for free and draws " : " down to ")
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.append(Integer.toString(player.getHand().size()))
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.append(player.getHand().size() <= 1 ? " card" : " cards").toString());
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}
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}
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@Override
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public void endMulligan(UUID playerId) {
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//return cards to
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Player player = getPlayer(playerId);
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if (player != null && mulliganedCards.containsKey(playerId)) {
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for (Card card : mulliganedCards.get(playerId).getCards(this)) {
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if (card != null) {
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getExile().removeCard(card, this);
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player.getLibrary().putOnTop(card, this);
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getState().setZone(card.getId(), Zone.LIBRARY);
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card.setFaceDown(false, this);
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}
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}
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if (mulliganedCards.get(playerId).size() > 0) {
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player.shuffleLibrary(null, this);
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}
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}
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}
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/* 20130711
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*903.14a A player that’s been dealt 21 or more combat damage by the same commander
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* over the course of the game loses the game. (This is a state-based action. See rule 704.)
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*
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*/
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@Override
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protected boolean checkStateBasedActions() {
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for (Player player : getPlayers().values()) {
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CommanderInfoWatcher damageWatcher = (CommanderInfoWatcher) getState().getWatchers().get("CommanderCombatDamageWatcher", player.getCommanderId());
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if (damageWatcher == null) {
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continue;
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}
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for (Map.Entry<UUID, Integer> entrySet : damageWatcher.getDamageToPlayer().entrySet()) {
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if (entrySet.getValue() > 20) {
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Player opponent = getPlayer(entrySet.getKey());
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if (opponent != null && !opponent.hasLost() && player.isInGame()) {
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opponent.lost(this);
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}
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}
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}
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}
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return super.checkStateBasedActions();
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}
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@Override
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public Set<UUID> getOpponents(UUID playerId) {
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Set<UUID> opponents = new HashSet<>();
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for (UUID opponentId : getState().getPlayersInRange(playerId, this)) {
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if (!opponentId.equals(playerId)) {
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opponents.add(opponentId);
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}
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}
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return opponents;
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}
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@Override
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public boolean isOpponent(Player player, UUID playerToCheck) {
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return !player.getId().equals(playerToCheck);
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}
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public void setAlsoHand(boolean alsoHand) {
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this.alsoHand = alsoHand;
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}
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public void setAlsoLibrary(boolean alsoLibrary) {
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this.alsoLibrary = alsoLibrary;
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}
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}
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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||||
*
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||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
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package mage.game;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.InfoEffect;
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import mage.abilities.effects.common.continuous.CommanderReplacementEffect;
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import mage.abilities.effects.common.cost.CommanderCostModification;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.MultiplayerAttackOption;
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import mage.constants.Outcome;
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import mage.constants.PhaseStep;
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import mage.constants.RangeOfInfluence;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.game.turn.TurnMod;
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import mage.players.Player;
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import mage.target.common.TargetCardInHand;
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import mage.watchers.common.CommanderInfoWatcher;
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public abstract class GameCommanderImpl extends GameImpl {
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static boolean CHECK_COMMANDER_DAMAGE = true;
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private final Map<UUID, Cards> mulliganedCards = new HashMap<>();
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// private final Set<CommanderInfoWatcher> commanderCombatWatcher = new HashSet<>();
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protected boolean alsoHand; // replace commander going to hand
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protected boolean alsoLibrary; // replace commander going to library
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protected boolean startingPlayerSkipsDraw = true;
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public GameCommanderImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, int freeMulligans, int startLife) {
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super(attackOption, range, freeMulligans, startLife);
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}
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public GameCommanderImpl(final GameCommanderImpl game) {
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super(game);
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this.alsoHand = game.alsoHand;
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this.alsoLibrary = game.alsoLibrary;
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this.startingPlayerSkipsDraw = game.startingPlayerSkipsDraw;
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}
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@Override
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protected void init(UUID choosingPlayerId) {
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Ability ability = new SimpleStaticAbility(Zone.COMMAND, new InfoEffect("Commander effects"));
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//Move commander to command zone
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for (UUID playerId : state.getPlayerList(startingPlayerId)) {
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Player player = getPlayer(playerId);
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if (player != null) {
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if (player.getSideboard().size() > 0) {
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Card commander = getCard((UUID) player.getSideboard().toArray()[0]);
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if (commander != null) {
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player.setCommanderId(commander.getId());
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commander.moveToZone(Zone.COMMAND, null, this, true);
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commander.getAbilities().setControllerId(player.getId());
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ability.addEffect(new CommanderReplacementEffect(commander.getId(), alsoHand, alsoLibrary));
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ability.addEffect(new CommanderCostModification(commander.getId()));
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// Commander rule #4 was removed Jan. 18, 2016
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// ability.addEffect(new CommanderManaReplacementEffect(player.getId(), CardUtil.getColorIdentity(commander)));
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getState().setValue(commander.getId() + "_castCount", 0);
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CommanderInfoWatcher watcher = new CommanderInfoWatcher(commander.getId(), CHECK_COMMANDER_DAMAGE);
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getState().getWatchers().add(watcher);
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watcher.addCardInfoToCommander(this);
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}
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}
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}
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}
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this.getState().addAbility(ability, null);
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super.init(choosingPlayerId);
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if (startingPlayerSkipsDraw) {
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state.getTurnMods().add(new TurnMod(startingPlayerId, PhaseStep.DRAW));
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}
|
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}
|
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|
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//20130711
|
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/*903.8. The Commander variant uses an alternate mulligan rule.
|
||||
* Each time a player takes a mulligan, rather than shuffling his or her entire hand of cards into his or her library, that player exiles any number of cards from his or her hand face down.
|
||||
* Then the player draws a number of cards equal to one less than the number of cards he or she exiled this way.
|
||||
* That player may look at all cards exiled this way while taking mulligans.
|
||||
* Once a player keeps an opening hand, that player shuffles all cards he or she exiled this way into his or her library.
|
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* */
|
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//TODO implement may look at exile cards
|
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@Override
|
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public void mulligan(UUID playerId) {
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Player player = getPlayer(playerId);
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TargetCardInHand target = new TargetCardInHand(1, player.getHand().size(), new FilterCard("card to mulligan"));
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target.setNotTarget(true);
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target.setRequired(false);
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if (player.choose(Outcome.Exile, player.getHand(), target, this)) {
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int numCards = target.getTargets().size();
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for (UUID uuid : target.getTargets()) {
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Card card = player.getHand().get(uuid, this);
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if (card != null) {
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if (!mulliganedCards.containsKey(playerId)) {
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mulliganedCards.put(playerId, new CardsImpl());
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}
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player.getHand().remove(card);
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getExile().add(card);
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getState().setZone(card.getId(), Zone.EXILED);
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card.setFaceDown(true, this);
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mulliganedCards.get(playerId).add(card);
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}
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}
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int deduction = 1;
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if (freeMulligans > 0) {
|
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if (usedFreeMulligans != null && usedFreeMulligans.containsKey(player.getId())) {
|
||||
int used = usedFreeMulligans.get(player.getId());
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if (used < freeMulligans) {
|
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deduction = 0;
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usedFreeMulligans.put(player.getId(), used + 1);
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||||
}
|
||||
} else {
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||||
deduction = 0;
|
||||
{
|
||||
|
||||
}
|
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usedFreeMulligans.put(player.getId(), 1);
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||||
}
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}
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player.drawCards(numCards - deduction, this);
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fireInformEvent(new StringBuilder(player.getLogName())
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.append(" mulligans ")
|
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.append(numCards)
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.append(numCards == 1 ? " card" : " cards")
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.append(deduction == 0 ? " for free and draws " : " down to ")
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.append(Integer.toString(player.getHand().size()))
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.append(player.getHand().size() <= 1 ? " card" : " cards").toString());
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||||
}
|
||||
}
|
||||
|
||||
@Override
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||||
public void endMulligan(UUID playerId) {
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||||
//return cards to
|
||||
Player player = getPlayer(playerId);
|
||||
if (player != null && mulliganedCards.containsKey(playerId)) {
|
||||
for (Card card : mulliganedCards.get(playerId).getCards(this)) {
|
||||
if (card != null) {
|
||||
getExile().removeCard(card, this);
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||||
player.getLibrary().putOnTop(card, this);
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||||
getState().setZone(card.getId(), Zone.LIBRARY);
|
||||
card.setFaceDown(false, this);
|
||||
}
|
||||
}
|
||||
if (mulliganedCards.get(playerId).size() > 0) {
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||||
player.shuffleLibrary(null, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* 20130711
|
||||
*903.14a A player that’s been dealt 21 or more combat damage by the same commander
|
||||
* over the course of the game loses the game. (This is a state-based action. See rule 704.)
|
||||
*
|
||||
*/
|
||||
@Override
|
||||
protected boolean checkStateBasedActions() {
|
||||
for (Player player : getPlayers().values()) {
|
||||
CommanderInfoWatcher damageWatcher = (CommanderInfoWatcher) getState().getWatchers().get("CommanderCombatDamageWatcher", player.getCommanderId());
|
||||
if (damageWatcher == null) {
|
||||
continue;
|
||||
}
|
||||
for (Map.Entry<UUID, Integer> entrySet : damageWatcher.getDamageToPlayer().entrySet()) {
|
||||
if (entrySet.getValue() > 20) {
|
||||
Player opponent = getPlayer(entrySet.getKey());
|
||||
if (opponent != null && !opponent.hasLost() && player.isInGame()) {
|
||||
opponent.lost(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.checkStateBasedActions();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Set<UUID> getOpponents(UUID playerId) {
|
||||
Set<UUID> opponents = new HashSet<>();
|
||||
for (UUID opponentId : getState().getPlayersInRange(playerId, this)) {
|
||||
if (!opponentId.equals(playerId)) {
|
||||
opponents.add(opponentId);
|
||||
}
|
||||
}
|
||||
return opponents;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isOpponent(Player player, UUID playerToCheck) {
|
||||
return !player.getId().equals(playerToCheck);
|
||||
}
|
||||
|
||||
public void setAlsoHand(boolean alsoHand) {
|
||||
this.alsoHand = alsoHand;
|
||||
}
|
||||
|
||||
public void setAlsoLibrary(boolean alsoLibrary) {
|
||||
this.alsoLibrary = alsoLibrary;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue