forked from External/mage
Change all line endings to LF
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parent
13d9a56b7a
commit
430ae503c7
17069 changed files with 1263498 additions and 1263497 deletions
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@ -1,35 +1,35 @@
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package mage.abilities.effects;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.game.Game;
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public abstract class WhileConditionContinuousEffect extends ContinuousEffectImpl {
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protected Condition condition;
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public WhileConditionContinuousEffect(Duration duration, Layer layer, SubLayer sublayer, Condition condition, Outcome outcome) {
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super(duration, outcome);
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this.condition = condition;
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this.layer = layer;
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this.sublayer = sublayer;
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}
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public WhileConditionContinuousEffect(final WhileConditionContinuousEffect effect) {
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super(effect);
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this.condition = effect.condition;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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if (condition.apply(game, source)) {
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return applyEffect(game, source);
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}
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return false;
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}
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protected abstract boolean applyEffect(Game game, Ability source);
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}
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package mage.abilities.effects;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.game.Game;
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public abstract class WhileConditionContinuousEffect extends ContinuousEffectImpl {
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protected Condition condition;
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public WhileConditionContinuousEffect(Duration duration, Layer layer, SubLayer sublayer, Condition condition, Outcome outcome) {
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super(duration, outcome);
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this.condition = condition;
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this.layer = layer;
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this.sublayer = sublayer;
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}
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public WhileConditionContinuousEffect(final WhileConditionContinuousEffect effect) {
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super(effect);
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this.condition = effect.condition;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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if (condition.apply(game, source)) {
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return applyEffect(game, source);
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}
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return false;
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}
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protected abstract boolean applyEffect(Game game, Ability source);
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}
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